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Glitch - First-Person impossible game

05-28-2017, 01:16 PM
#1
Joined: Jul 2015
Posts: 136
Glitch - First-Person impossible game

Hey!
I'm the developer behind Pull My Tongue and Fluffy Jump. Lately I've been working on a new project that is very different from what I've done before. I'm still quite early in the development but I thought I would start posting progress from now on.

It's going to have a quite abstract/sci-fi art style so I'll start with showing off that and post some more cool stuff as I go

05-28-2017, 02:21 PM
#2
Joined: Jul 2013
Location: Europe, CET
Posts: 3,056
That screenshot looks positively trippy, subscribed
What's the game about? The thread title is telling me nothing.

05-28-2017, 03:50 PM
#3
Joined: Jul 2015
Posts: 136
Can't really say much yet since it's still very early in development.

But I can say that it will have levels that you are supposed to complete and that it will be one of those "restart-a-lot" types of impossible games where you are supposed to really learn each level to complete it.
05-28-2017, 04:27 PM
#4
Joined: Jul 2013
Location: Europe, CET
Posts: 3,056
"Restart a lot" does not sound like my cup of tea... Usually just frustrating, and I don't have time for lots of replays these days.
Can I suggest to include an Easy mode for those of us who just want to enjoy the graphics?
05-28-2017, 10:37 PM
#5
Joined: Jan 2015
Posts: 192
I'm down. I love to consider myself a mascostic gamer through and through. Cant wait to try it
05-29-2017, 02:52 AM
#6
Joined: Jul 2015
Posts: 136
I have considered adding a endless/zen mode to it as well but the main focus is going to be designed levels in easy to insanely hard range.
05-29-2017, 12:53 PM
#7
Joined: Jul 2015
Posts: 136
Tonight I've been working on getting some rough gameplay going as well as fixing up some code to allow for different backgrounds and levels.

(sorry about the heavy banding, gifs can be a pain )
05-31-2017, 04:02 PM
#8
Joined: Jul 2015
Posts: 136
So I got some time tonight, started fiddling with another background and added some control to the tiles to handle how they tween in.

05-31-2017, 04:27 PM
#9
I would love to give this a try!
06-01-2017, 02:45 AM
#10
Joined: Jul 2015
Posts: 136
I'll probably arrange some sort of beta test when I have something a bit more playable