★ TouchArcade needs your help. Click here to support us on Patreon.

Glitch - First-Person impossible game

06-14-2017, 03:29 AM
#21
Joined: Jul 2015
Posts: 148


Huh, noticed that both AppAdvice and TouchArcade has written a little article about Glitch. If any of the writers see this, thanks a lot!

This really puts the pressure on doesn't it, damn. Well time to get shit done I guess
06-15-2017, 10:30 AM
#22
Joined: Jul 2015
Posts: 148
I've had a lot of stuff going on this last week with moving. Wife kids and I moved into our new house out in the middle of the woods :P

I did however get some time to work on the main menu and transitions when switching between levels. Might need a few more tweaks but here it is!


06-18-2017, 06:58 AM
#23
Joined: Jul 2015
Posts: 148
I've done some UI tweaks these last few days, cleaned up some menus, started working on the popup styles etc. So nothing cool to show at all :P

I did however make a little swipe to start animation at the start of every level that ended up being cool-isch.
06-26-2017, 11:52 AM
#24
Joined: Jul 2015
Posts: 148
It was a while since I posted last. I have been all wrapped up in work and house painting (zzzZZzz). I have however managed to cram in some dev time, not doing anything fancy though. I've been working on UI, added some animations, made popups look nicer etc. All updates can't be fun I guess

06-26-2017, 04:55 PM
#25
Joined: Sep 2016
Location: Netherlands
Posts: 73
Quote:
Originally Posted by Zilk View Post
Can't really say much yet since it's still very early in development.

But I can say that it will have levels that you are supposed to complete and that it will be one of those "restart-a-lot" types of impossible games where you are supposed to really learn each level to complete it.
Yeah a game where you need to solve levels that says a lot.....not 😳
06-27-2017, 04:28 AM
#26
Joined: Jul 2015
Posts: 148
Hah, sorry about that I can say that it is a fps impossible game where you swipe left, right, up or down to avoid obstacles to try and complete hand-made levels. So no infinite runner or procedural levels.

I'd say it's a mix between Rolling Sky and Geometry Dash but in first person view.
06-27-2017, 03:28 PM
#27
Joined: Jul 2015
Posts: 148
Finished up the shield function today, added an effect when it's turned on and one when it breaks. The shield basically blocks one mistake when you hit some obstacle.

06-27-2017, 03:40 PM
#28
Joined: Aug 2012
Location: On the toilet
Posts: 4,615
I'm loving this. Any type of premium type of iap unlock?
06-27-2017, 04:31 PM
#29
Joined: Jul 2015
Posts: 148
Yes, the idea is to have a $1.99 premium unlock that removes the whole idea of lives. If you have played Rolling Sky you will be very familiar with the concept on how monetization is handled. At least that is the idea right now.
06-28-2017, 03:47 PM
#30
Joined: Jul 2015
Posts: 148
Ok so I'm no sound guy but I bought some dub step loop packs and bashed together something. Just so I can start trying to fix everything up and match gameplay to music. If anyone wants to take a listen to the first draft here it is:

https://soundcloud.com/david-marquar.../glitch-dash-1