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#311
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Sale to celebrate iPad version?
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#312
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that is an interesting thought ;-)
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#313
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Yes, a nice $1.99 or $0.99 sale would be cool, or even a $2.99 sale. You could do a sale in anticipation for the iPad release as if you did it on the day of iPad release people may opt to save a few dollars on this, which is unwanted.
What do you have in store for us next, what type of game?
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#314
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Sorry for the thread necro, but I have just rediscovered this one...
This is an exceptional game, but I do think it would be a slight help to make the input area a bit larger for the buttons. What initially turned me off was the controls, and while the updated ability to move the buttons around on the screen is greatly appreciated and helped matters greatly, there is still a bit of room for improvement in this area. Maybe make an option to increase the visual/operational button size in the same menu the way Zenonia 2 did? And a flip screen option would be nice too. That is assuming the devs are still interested in supporting the title. By the way, for anyone who's only interested in the retro levels, or doesn't want to go to the trouble of unlocking them in the full version, they can be purchased for 99 cents in-app in the lite version. Last edited by medianotzu; 02-04-2011 at 05:04 AM.. |
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#315
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I couldn't either, so I managed to fly in the bubble out the door and around to the 1st red gem. Took a long time to manage this! Your other option is to do soft jumps
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#316
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woot!!! FINALLY a fix for the level 8-1 issue has gone live. =oD
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#317
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Quote:
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#318
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unfortunately, no. they also did not remove openfeint...
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