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#11
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Games with good IAP:
Fruit Ninja - Starfruit can be easily earned in game Doodle Jump - Coins ... .. ...... ...... .. .... Pocket God - Skinpacks, optional. No real gameplay added PvZ - Same as Doodle Jump |
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#12
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Shouldn't happen. Price is set and obvious from the get go. Either you will or won't pay it. IAPs on the other hand can dramatically affect gameplay and the user experience. They are often unknown at release and even when they are revealed, aside from simple unlocks, there is no way to determine how they will impact the experience without playing yourself or reading player comments. Discussion of price in a game thread is fairly pointless while discussion of IAP and how it is implemented is very much appropriate for a game thread.
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#13
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Quote:
For example, infinity blade 1 & 2, tiny troopers, apocalypse max, random heroes. All games that offer IAP shortcuts. I'm not a fan of games you pay for where you hit a Paywall. Or games that require endless hours of grinding to attain reasonable equipment/unlocks. When I go into a thread and see pages of discussion about IAP in general I find it annoying. Especially if I'm looking for info about that game. I think people should realize there are more people that come here for info that don't have accounts than people that do. I'm sure they'd rather get info about a game in the thread than hear an endless ranging argument. A thread like this seems like a better place for that discussion. |
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#14
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as there are way to many forms of IAP (ranging from "shortcut", "acceptable" to "kids don't touch that!"), they MUST be discussed in game-specific threads (as an information/warning/exchange with the developer).
and how you deal with that information is completely on your own... but reducing the discussion to a single thread makes no sense at all (thats just a philosophic good vs evil / needed vs unneeded contradiction) at least WE are the customers, so why not discuss the way a dev/publisher wants to get our money (thats for sure no taboo topic)? Last edited by Janni; 09-18-2012 at 01:41 AM.. |
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