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  #11  
Old 06-04-2014, 11:35 AM
Nullzone Nullzone is offline
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iPad Air, iOS 7.x
 
Join Date: Jul 2013
Location: Europe, CET
Posts: 523
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Originally Posted by fallen View Post
@nullzone - hope you'll give us a try on your phone, tab, or desktop! The game is everywhere now, including Steam, so I also don't know how you missed it
Figured that out, you released at a time when I was only checking for new RPGs once in a blue moon. And Steam ... I owned my last gaming PC 20 years ago (no kidding) , so for me "steam" is the stuff you get from hot water, or as in Steampunk

Anyways, bought the full version after a few minutes with the free one.
Playing with the default party for now; just escaped and got my first levelups .
The skill/stat descriptions are *excellent* , the best I have seen in a long gaming career. Especially love the "flavored" explanations from the character's point of view.
Gameplay feels good so far, no complaints. Combat went smooth, with tactics making some difference, e.g. blocking off a doorway with the Fighter and pelting the enemy with ranged attacks.
Only quibble I have is that the damage ranges are rather big, e.g. the Fighter doing anything from 5-25 points (example, no exact numbers from the game) .

Story and world look promising, curious to learn more.
And the chase in the tunnels was great; gave a real feeling of "no, we *cannot* explore every nook and cranny for loot, RUN!" urgency.

Now, on towards some criticism:
1) No volume controls, only on/off switches. A lot of times I want the background music louder, and the effects less.
2) Not obvious that you can pinch to zoom. Figured out because I just try that in games where it makes sense. But should be mentioned somewhere.
3) No overview map. Does not have to be a HUD map, although that would be ideal. But I at least want to see at one glance where I'm going and where I've been. So if it's an extra "map screen" , no biggie.
4) The first time a character levels up, the game should mention that you can distribute skill points etc. later. I was disappointed at first when "nothing happened" at levelup.
5) User Interface: Very well done in general. I play on an iPad Air, and think the skill buttons on the right could be a bit smaller. While the party control buttons (especially that tiny arrow) on the left could be bigger. If I find the time tomorrow, I'll attach some screenshots for comparison.
For now, look at Avadon2 for a negative example: controls are way too small and not really comfortable to use. Battleheart:Legacy's skill buttons at the bottom are perfect size in my opinion.

6) Now, the absolute worst offender: only one saveslot, no manual saving. That's a total no-go. What if my savefile gets corrupted? Or I maneuver myself into a corner (say, due to a bug) where I cannot continue playing, but could remedy it by going back to an earlier save? Not to mention that this is an RPG and I want to try things. Look at e.g. Avadon2: You can save anytime outside of combat, have 5 manual saveslots and an autosave.

Last edited by Nullzone; 06-05-2014 at 01:12 PM..
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  #12  
Old 06-08-2014, 01:47 PM
fallen fallen is offline
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iPod Touch (5th Gen), iOS 7.x
 
Join Date: Nov 2012
Location: Boston
Posts: 417
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Originally Posted by Nullzone View Post
Anyways, bought the full version after a few minutes with the free one.
Playing with the default party for now; just escaped and got my first levelups .
The skill/stat descriptions are *excellent* , the best I have seen in a long gaming career. Especially love the "flavored" explanations from the character's point of view.
1) Volume controls are on our to-do list. Look forward to them being added in a future update.
2) I can work on mentioning pinch zoom in the tutorial text. Otherwise, I think its generally expected.
3) We are in progress of designing a world map that shows the interlinks of regions (which will become more important to you as you travel the larger world) and places quest markers.
4) There are no levels for any characters in which "nothing happens". Just checked the tables again. This one confuses me.
6) Sorry that you dislike the auto-save style of Trese Brothers games. All of our games, including Star Traders and the upcoming Star Traders 4X use this style. If you have a bug, please contact us and we will help work it out. We have worked through many of these with users and have a great track record of getting you out.
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