★ TouchArcade needs your help. Click here to support us on Patreon.
06-26-2015, 01:07 AM
Joined: Aug 2011
Posts: 1,380
Quote:
Originally Posted by eeenmachine View Post
Because it would take a lot of time and effort. On second glance it is looking less likely as migrating people's saves would be pretty tricky.
I would be interested in your opinion on Fallout Shelter as it combines key Tiny Tower elements with RPG/XCOM on a Fallout theme

I guess perma death of Bitizens would be a bit harsh lol, but their training could be interesting. The breeding part could also be worth exploring imho
06-26-2015, 08:45 AM
Joined: Oct 2008
Location: San Diego, CA
Posts: 2,297
Send a message via AIM to eeenmachine
Quote:
Originally Posted by vicsark View Post
I would be interested in your opinion on Fallout Shelter as it combines key Tiny Tower elements with RPG/XCOM on a Fallout theme

I guess perma death of Bitizens would be a bit harsh lol, but their training could be interesting. The breeding part could also be worth exploring imho
I haven't had much time to try it but it looks beautiful! Lots of fun twists that I'm sure make the game a challenge.

06-27-2015, 12:50 PM
Joined: Dec 2010
Location: Somewhere else
Posts: 1,082
I’m definitely in favor of an update to TT. It was one of my all-time favorite games. It appealed to the gamer as well a non-gamer (me). At the time it was unique, even won a prestigious Apple award, if I recall correctly.

What I felt set the game apart from others:

1) It gave the player a sense of accomplishment – one could build at a reasonable pace.
2) There was no timer which would have turned off the occasional gamer.
3) I loved the missions! Like the Pocket Frogs “Sets,” they presented a novel challenge.
4) The “Bitbook” introduced a delightfully witty novelty.
3) It did the “freemium” or IAPs right. So many games by others which used or jumped on the “freemium” bandwagon after that fact wrote games which presented an intrusive & monetary burden on the player.

FWIW, I’ve contributed to every NB game which I played for any length of time (PF, TT,PP, & TTV) to reward & encourage the devs. I contributed most to PF for it added real value to IAPs, not merely “consumables” which I inherently avoid. Still, I purchased them in TT, PP, & TTV for they were the only way to contribute.

Although I’m not sure I could stand to start from the very beginning & I tend to be leery of sequels in this dog-eat-dog faux “freemium” app world, I would hope that NB could pull this off while being ever mindful of the player.

GC= lisianne
06-29-2015, 03:48 PM
Joined: Jun 2010
Location: Tokyo
Posts: 504
Besides possibly porting the original to the TTV engine, and TT2, is TTV done for at this point? A couple people in my family are still playing to save up for whatever floors get added.
06-29-2015, 05:16 PM
Joined: Oct 2008
Location: San Diego, CA
Posts: 2,297
Send a message via AIM to eeenmachine
Quote:
Originally Posted by putermcgee View Post
Besides possibly porting the original to the TTV engine, and TT2, is TTV done for at this point? A couple people in my family are still playing to save up for whatever floors get added.
There isn't any new content in the pipeline at the moment but hopefully some day!
07-02-2015, 06:19 AM
Joined: Sep 2009
Posts: 531
Please add new missions to the original TT. If course we want more floors 😁
07-02-2015, 01:51 PM
Joined: Dec 2013
Posts: 352
Quote:
Originally Posted by eeenmachine View Post
We're considering porting the original to the Vegas engine which would be a lot of work but would bring a lot of cool things to the original.
This would be awesome. The only thing keeping me from going back to TT is the pop up ads now, which is understandable. I would totally pay a premium price for a TT sequel in the Vegas engine, or even a 1 time IAP to make it quasi-premium. I think it might cause a riot if TT2 wasn't free like the previous 2 games.

Looking back one thing that separated TTV from TT was having people only rent in the residence, when I went back to playing TT for a bit last year I noticed I was way more engrossed into it when I had to constantly 'farm' bitizens to permanently stay. Just my 2 cents haha I think there would be a huge payoff for a new version of the original style Tiny Tower!
07-03-2015, 01:46 AM
Joined: Sep 2009
Posts: 531
For me, the two things that make TT better than TTV are the coin value of the three items in every floor, in TTV are the three items the same value and make the game more a clicker than simulation. The other thing is the number of stock of the items are the same in every floor, this make the game less strategical, because all the floors have the same time to be without stock.
07-09-2015, 04:27 PM
Joined: Aug 2011
Posts: 1,380
Close one d'oh
Attached Thumbnails
Click image for larger version

Name:	image.jpg
Views:	4
Size:	204.1 KB
ID:	89493  
08-16-2015, 08:02 PM
Joined: Sep 2012
Posts: 20
Are "Dwarven Poker" and "Patty Slots" the only 2 games ever picked for The Players Club? What gives? This is getting so boring!