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Combo Crew

04-07-2013, 08:53 AM
#11
Joined: Jan 2010
Location: Bordeaux, France
Posts: 73
I already sent two days ago .
04-07-2013, 09:37 AM
#12
Joined: Dec 2010
Location: Houston, TX
Posts: 9,407
Applied, thank you in advance for any consideration.

04-28-2013, 07:48 PM
#13
Joined: Mar 2012
Location: San Diego
Posts: 638
This looks good, I just hope the ambition doesn't prevent the use of a fixed dpad and buttons. I just see so many games try to be touch innovative then everyone just wants a dpad and buttons. It's just the most comfortable way.

I'll say this, there is a serious need for coop beatemups on ios.
04-28-2013, 08:53 PM
#14
Joined: Dec 2010
Location: Houston, TX
Posts: 9,407
Combo Crew is a lot of fun; definitely not one to forget about.
04-30-2013, 05:06 PM
#15
How has the beta been? Following this release. Is it going to be free to play finally?

Developer @ Double Stallion Games
04-30-2013, 05:53 PM
#16
How is this different from other beat em up games aside from controls? If the sales pitch is just different controls then i don't think that will draw people away.

Some suggestions to make the game different:
1) tag team - assuming there is more than one character type to play with, it would be great to be able to switch between characters in mid combat, allows different strategies vs. boss or standard mobs
2) statistics - highest dmg, preferred combo, no. of deaths etc., time spent on toon
3) rpg elements - same toon but different 'special move' branch, e.g. focusing on defense or offense or perhaps special move on one toon can combo with skill of another toon - requires point no. 1 to work
04-30-2013, 11:58 PM
#17
Joined: Mar 2013
Location: Brazil
Posts: 228
Does it have a price yet?
05-20-2013, 07:43 PM
#18
Release date?

when is it coming out and does it have a price yet?
05-22-2013, 07:21 AM
#19
It's out in New Zealand since 20 minutes, and it's $1.99 with no iAP!