Originally Posted by Lazer Kat
The game is awesome. I generally dislike "rag doll games" because they don't feel like games at all (The only one I enjoyed before this was that flick ninja game who's name escapes me). This is a real game first with the rag doll mechanic added, but it completely makes sense in the game.
I'd like to have a little more control over the prince while he's in the air (I've only played for 30 minutes or so, so if this opens up as a power later on then I understand).
The F2P thing doesn't feel right. Some games are perfect for F2P and others aren't. I understand the need to make money, but not all games can be shoehorned into the same monetization plan. This game very much feels like a premium game that was forced into trying to be something it knows it's not. I think the Leo's Fortune $5 route would have been perfect for this. I commend you guys for giving us the option to have unlimited magic, but for $15 it is severely overpriced (compared to other games in this category and platform). Also, you spend $15 and you still don't have a true premium experience. The game you're left with is still tuned to make the player need IAPs.
I am getting several crashes on iPad 2 with latest version of iOS 7
Thanks for the feedback. Every bit, positive or negative, is something I can go back to the team with to make The Sleeping Prince better going forward. I appreciate it.
As for the iPad 2, we've noticed an increase in crash reports since the latest update on Friday, and here is a temporary workaround we have found that helps with stability:
Press and hold both the Sleep/Wake and Home buttons for at least 10 seconds, until you see the Apple logo. Doing this on our side has eliminated the crashing experienced on iPad 2.