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  #231  
Old 04-03-2014, 09:25 AM
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Repair Drone Repair Drone is offline
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We've got a major content update for you today, get stuck in and tell us what you think!

Solo Scenarios

A whole new category of scenario, without AI competitor companies or time-sensitive goals. Plan and grow your transport network over decades or even centuries, without pressure from competing businesses. We've added ten Solo scenarios to start with: five brand new maps across a wide range of climates, plus the five classic "real world" maps - UK and Ireland, Swiss Alps, and the three American maps. All games begin in the early 20th century, so your actions will have maximum influence on the growth of the world.

Music

The 2014 Sessions - a fully reworked and remixed soundtrack by John Broomhall, creator of the game's original music. Toggle between the classic soundtrack and The 2014 Sessions in the Options menu.

Tips

The loading screen now displays tips, giving gameplay advice and pointing out helpful shortcuts and lesser known features of the game.

Enjoy!
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  #232  
Old 04-04-2014, 05:28 AM
chk1975 chk1975 is offline
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Awesome news!

Will try the new solo play this weekend.
Gonna build a nice complicated rail system transporting as much different cargos as possible.
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  #233  
Old 04-04-2014, 12:55 PM
HLW HLW is offline
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The solo scenarios sound good, I was hoping something like that would be introduced. Hopefully I'll get some time to try them out soon.
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  #234  
Old 04-28-2014, 09:38 AM
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Here's a quick crosspost from this thread on our official forums: New Scenarios - what would you like to see?

Now that the spring update has been out for a few weeks, it's time to think about where we go next. The Solo scenarios were an obvious move after all your feedback, but if we were to add even more maps, what would you like to see? For example:

- Would you like to see more of a particular scenario category, e.g. Beginner, Expert, Solo?
- Are there any types of terrain you'd like to see more of? Perhaps mountainous maps, islands, deserts or lakes? Maybe you'd like more unrealistic fun maps like Smiley Isley, or more scenarios based on the real world like the America, Great Britain and Swiss Alps maps?
- Do you think the game needs more open-ended scenarios, or would you like to see more "gamey" maps with specific goals, tricky restrictions (for example limited vehicle types or difficult terrain), and/or competitors?
- Can you think of any situation that could inspire an interesting scenario? For example, someone suggested one based on the Berlin Blockade, which would have a quite different feel than existing scenarios but is potentially feasible.
- If you get inspired, feel free to spec out your dream scenario - you never know, you might inspire us in turn

For now please assume only assets already in game will be available - that means no new vehicles, industries, tilesets, AI behaviour etc. Other than that, go wild with your suggestions!
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  #235  
Old 08-06-2014, 09:51 AM
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Update time! Mostly bug fixes today, but there are a couple of general usability tweaks too:

- New profit/loss indicator in the Vehicles list, for a quick overview of which vehicles are making money
- Improvements to train lengths display. They should now be more accurate and err on the side of generosity to aid when calculating station length.
- Your Company HQ will now provide a slight boost to its home town's Company Rating - the equivalent of planting 10 trees.
- Fixed a crash caused by multiple touches on the screen with the mini map open
- Fixed a rare crash caused by train repeatedly checking for open exits on a looped track.
- Fixed industries at production cap announcing production increases.
- Fixed delays caused by occupied two-way signals
- Fixed issue where the mini map permanently displayed raise/lower water changes that had not been finalised.
- Reduced the cap on train length to 64 components, resolving a multitude of issues caused by enormous mega-trains. Any existing trains longer than the cap will continue to function, but cannot be enlarged further.

Enjoy!
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  #236  
Old 08-06-2014, 11:52 PM
rjkaufman21 rjkaufman21 is offline
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Great game. Picked it up about two weeks ago and I've been playing it non-stop. Highly recommend it to anyone who likes economy management simulators.

It took me several hours to figure out everything, the interface is not immediately intuitive and required some researching online. But it's amazing once you understand it. Challenging and addicting. There are always more routes to build and optimize.

The one thing I haven't messed with much yet is mail. Do others deliver much mail? Also what is the value of a bus depot over a bus stop?
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  #237  
Old 08-08-2014, 09:32 AM
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Mail's a bit tricky in the early game as buildings start producing it well before they will receive it. It gets more attractive later once big conurbations have sprung up.

You can use a "Wait for Full Load" instruction at bus depots whereas you can't at ordinary stops, plus they can service two buses at once.
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  #238  
Old 09-11-2014, 08:56 AM
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Transport Tycoon 20th Anniversary - Chris Sawyer Q&A

We're speeding towards the 20th anniversary of Transport Tycoon's original release, which means it's time to get nostalgic. Luckily, we've got access to the man who started it all, legendary developer Chris Sawyer!

If you could ask Chris anything about the history and development of Transport Tycoon, what would it be? We're gathering up questions in preparation for a 20th anniversary Q&A session, so let us know what you'd be interested in hearing about. Post your questions here, or email them to info@transporttycoon.com. Please share this with any other Transport Tycoon fans you know - the more questions we get, the better!

We can't guarantee he'll be able to cover everything requested, but we're sure he'll have some interesting insights for Tycoon veterans and new players alike. Keep an eye out for the interview later in the year!
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