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  #381  
Old 03-04-2014, 12:59 PM
bilboa bilboa is offline
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Thanks for the comments rapaleeman and H4nd0fg0d.

On the question of whether the AI are actually programmed to be pushy, or are just stupidly staying on their line, I'm certain that in many cases they are definitely programmed to be pushy. There are some cases where an AI runs into my side in a corner, or tries to get back on their line if I've pushed them, where they may just be following their line and not going around me. But it's very common that I'm just passing an AI car on a straight, or they're passing me, and they swerve over half a track width just to bash me as they go by. So I'm 100% certain they're intentionally programmed to do that.

As to whether it's fun to have the AI behave that way, that's obviously subjective. I find it fun some of the time, but especially as the races get tighter, I just end up wishing it was a more pure racing experience. I do like car combat games. I've spent many happy hours playing Split/Second and Sonic All-Stars Racing Transformed on my Xbox, and Asphalt on iOS. However I tend to take those games more lightly. Sure they take skill, but I go into them knowing that they're going to be very chaotic, and luck will play a big factor, and I just have fun with them. In other racing games like Forza 4 or F1 2011, I get much more focused on refining my driving and racing skills, and I want the game to reward precision and finesse more. I guess I'm just saying I like my driving games to be either full-on combat/stunt silliness, or more focused racing, and Slipstream seems to occupy some in between point that bugs me sometimes. Overall though I enjoy it, and the driving itself is so fun that it keeps me coming back.
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  #382  
Old 03-04-2014, 01:01 PM
bilboa bilboa is offline
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Quote:
Originally Posted by H4nd0fg0d View Post
Back to RR, I have tried auto throttle with brake induced drifting and have much more success with manual throttle lift drifts. Feels like I have much better consistency and control with very minimal loss of momentum. Especially thru multiple ess drifts. Just two cents, maybe try it for yourself sometime.
I have been using auto-throttle lately. I will go back and try manual throttle again to see how I like it.
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  #383  
Old 03-04-2014, 06:37 PM
H4nd0fg0d H4nd0fg0d is offline
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@Bilbao, ya, I agree the AI is obviously programmed to behave erratically and trade paint. I can't go as far as to say tht it is car combat tho. Just adds a dynamic not seen in the precision race titles u made mention of. Btw, I'm proly one of the biggest fans and admirers of F1 racing in this forum. Absolutely love cutting some crisp, tite laps in the RB6 or Mclaren. Such a fan of the tech and precision of F1. Have attended 6 F1 Grand Prix in my time. God I can remember a race at Indy whn they had a choice to run 19k rpm v10s or detuned v12s. Nothing like seeing, feeling, and hearing the field scream down the front straight at over 200mph at nearly 20k rpm. A true spectacle to behold. Tht was in Ferarri and Schumacher's hey day. Anyhow, sorry for the ramble. I got a bit nastalgic.
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  #384  
Old 03-07-2014, 10:47 AM
bilboa bilboa is offline
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@H4nd0fg0d I agree, calling RRS a car combat game is an exaggeration. I was only making the comparison to illustrate that I am capable of enjoying driving games where physically fighting with the other cars is a big part of the game.

Lucky you getting to attend F1 races in person. I've only watched on TV, but would love to attend a race in person. I'm also a big MotoGP fan, and would like to make it to one of those at some point.
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  #385  
Old 03-12-2014, 04:19 PM
H4nd0fg0d H4nd0fg0d is offline
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Another 'so called update' devoid of new content. Pathetic, rlly.
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  #386  
Old 03-12-2014, 05:21 PM
bilboa bilboa is offline
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Quote:
Originally Posted by H4nd0fg0d View Post
Another 'so called update' devoid of new content. Pathetic, rlly.
I don't know, maintaining their app just seems responsible to me, not pathetic. If they'd been hyping this update as something other than a maintenance update then I could see. I agree this update isn't anything to get excited about though unless it fixes a problem you've been running into.
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  #387  
Old 03-12-2014, 05:51 PM
H4nd0fg0d H4nd0fg0d is offline
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Originally Posted by bilboa View Post
I don't know, maintaining their app just seems responsible to me, not pathetic. If they'd been hyping this update as something other than a maintenance update then I could see. I agree this update isn't anything to get excited about though unless it fixes a problem you've been running into.
Ya, a tad too harsh I was. Just let down more than anything. I just figured by now BN would have had something in the works. I am slowly convincing myself tht this is it, period. Whatev, I still love this game. No love lost.

Oh ya, and as far as any positive amendments to the game, I haven't noticed any difference whatsoever . I'm playin on a 32G 5s and the game still faulters in all the same places- stuttering frame rates, 5 sec lock ups mid race. No out rite crashes ever, but all the same hiccups tht I may b presumptuous in thinking shld have easily been addressed by now. I'm no iphone rookie I even have my device primed for gaming, no backgrounding and fresh respring or reboot with almost 600MB of free ram. So it's most certainly the programming of the game at fault. Especially in lieu of other memory intensive games running flawlessly. The proof is in the pudding, per say.

Last edited by H4nd0fg0d; 03-12-2014 at 06:06 PM..
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  #388  
Old 03-12-2014, 06:36 PM
bilboa bilboa is offline
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That does sound pretty bad on your phone. It runs fine on my iPad 4, with at most an occasional fraction of a second pause, but never enough to affect the game play. My iPhone 4S struggles with the game, but I'm surprised your 5S does, because I thought the 5S was as powerful as the iPad 4. I agree there's no really good reason for it, since other racing games like Real Racing 3 and Asphalt perform fine.

Edit: even weirder, I just searched around for iPad 4 vs iPhone 5S performance, and supposedly the 5S performs quite a bit better than an iPad 4, both its CPU and graphics chip. They most have done something weird to make the game perform worse on a 5S.

Last edited by bilboa; 03-12-2014 at 06:44 PM..
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  #389  
Old 03-12-2014, 07:47 PM
CecilMcW00t CecilMcW00t is offline
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Well, I'm thankful for today's update because the game was pretty much unplayable for me during the last one on my iPod Touch 5G. It stuttered like crazy and hurt my eyes. Ended up deleting it. But since the update mentioned framerate improvements I decided to give it another shot. It's like night and day. Even with all cars on the screen at the same time, the framerate is pretty good and consistent throughout the race. Still can't hold a candle to that buttery smooth 60 fps from the consoles (sans the Vita version lol), but I'm definitely fine with the performance.

I'm glad they are working the performance kinks out first before they add more content. Although I can definitely understand people's frustration in that area. Hopefully the next update will have some goodies in store for people who have exhausted the game's content.
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  #390  
Old 03-13-2014, 05:21 AM
H4nd0fg0d H4nd0fg0d is offline
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Quote:
Originally Posted by bilboa View Post
That does sound pretty bad on your phone. It runs fine on my iPad 4, with at most an occasional fraction of a second pause, but never enough to affect the game play. My iPhone 4S struggles with the game, but I'm surprised your 5S does, because I thought the 5S was as powerful as the iPad 4. I agree there's no really good reason for it, since other racing games like Real Racing 3 and Asphalt perform fine.

Edit: even weirder, I just searched around for iPad 4 vs iPhone 5S performance, and supposedly the 5S performs quite a bit better than an iPad 4, both its CPU and graphics chip. They most have done something weird to make the game perform worse on a 5S.
Don't get me wrong, the game is still very playable. Just the lil irritating hiccups tht I assume shld have been sorted out via updates makes me wonder what's goin on at BN.
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