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  #41  
Old 10-24-2012, 09:07 AM
sapphire_neo sapphire_neo is offline
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iPad (4th Gen), iOS 6.x
 
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I'll agree that async would hugely improve the game, but only in the manner you described as giving players an ability to create a game without both players being present. The actual action itself requires too many activations from both players to be a fit for async. I would think of it like with Lost Cities, where the game loses a lot of its charm (for me) when played over a number of days.

In any case, before async and any more content updates, we need stability
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  #42  
Old 10-24-2012, 09:19 AM
Ayjona Ayjona is offline
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iPhone 4, OS 4.x
 
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Quote:
Originally Posted by sapphire_neo View Post
In any case, before async and any more content updates, we need stability
Word and word up.
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  #43  
Old 11-02-2012, 08:04 AM
sapphire_neo sapphire_neo is offline
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The 1.1.1 update is up, fixing the online gameplay... but there's no one online -_- Anyone looking to play a bunch of games to try and unlock a few extra characters to see if the other characters are worth buying can PM me to set up match times. We can easily unlock at least a few more characters quickly.
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  #44  
Old 11-05-2012, 10:48 PM
sapphire_neo sapphire_neo is offline
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Is there absolutely no one in the Ascension/Nightfall/Summoner Wars group willing to give this a try? I still haven't been able to play a single online game for lack of players...
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  #45  
Old 12-22-2012, 10:50 AM
Church Church is offline
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iPad, OS 4.x
 
Join Date: Dec 2010
Location: Albuquerque, NM
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If you can't find people online, you might consider offline play. The new update to the board game is coming out soon: http://www.kickstarter.com/projects/level99games/battlecon-devastation-of-indines-a-dueling-card-ga
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