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  #31  
Old 01-17-2013, 01:44 PM
Sanuku Sanuku is offline
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I`ll give it a try
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  #32  
Old 01-17-2013, 03:03 PM
Sanuku Sanuku is offline
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  #33  
Old 01-17-2013, 03:07 PM
slamraman slamraman is offline
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I just stuck this on am iPad mini and it plays well with tilt. For some reason I keep going back to this. Stakker's Humanoid would be the perfect soundtrack. I really do think it's worth a go if you like vector games or shooters.
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  #34  
Old 01-17-2013, 03:16 PM
VirtualBoyFreak VirtualBoyFreak is offline
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iPhone 4S, iOS 6.x
 
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Quote:
Originally Posted by Greyskull View Post
Okay, If Connector can be the Offical Head of the TA Dead Trigger Defense Squad, then me (I have a VB and, except for a few I lost, the entire game catalog) and VirtualboyFreak deserve to be granted offical titles as Chairmen of the Virtual Boy Fanciers Fraternity.
Yeap, agree. I have all the games (US and Japanese versions) plus two Bound High carts and several other goodies Anyway, back to topic, how's Vectros compared to Red Alarm and other similar games? Is it worth it in the end?

I've just watched Sanuku's video and if I had to bet, I'd say the dev was involved in T&E soft's Red Alarm for the VB (or the dev is a great fan of Red Alarm.) The similarities I see (aside from vector graphics ) are:

1. Intro is similar: your ship on a platform exiting the base through a tunnel. You can see several ships identical to yours in both games.
2. HUD layout is quite similar.
3. Those 90-degree direction changes are similar to some of the paths you had to take in Red Alarm.

There are also things which are different, such as the explosions with coloured polygons. In Red Alarm, everything aside from the HUD was vector graphics. Nonetheless, there is something behind Vectros which reminds me a lot of Red Alarm, and I've played that one a lot, believe me.

Last edited by VirtualBoyFreak; 01-17-2013 at 03:30 PM..
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