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02-15-2014, 11:50 AM
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,465
Send a message via MSN to syntheticvoid
Originally Posted by TheFrost View Post
Oh man, I consider Futuridium EP to be one of the best games you can find on iOS. Excited for those news
Gah!!! Me too!! =oD

:;:Current Favorites Folder:;: .Decluster Zero, Cardinal Quest 2, Miss Claire Garden, Skeletomb, Sproggiewood, Beat Da Beat, Inferno 2
:;:GAMECENTER ID:;: syntheticvoid (please say you're from TA)
02-18-2014, 09:43 AM
Coming to Vita in April

Youtube link | Pop Up

New gameplay modes
New levels
New game mechanics
A graphical overhaul
More music
More speed
More enemies
New ways to crash and explode
60 frames per second action
Now let's hope the IOS version gets some of those additions

Last edited by Bronxsta; 02-18-2014 at 09:46 AM.

02-18-2014, 09:46 AM
Joined: Nov 2010
Posts: 5,777
Hopes crushed...

Last edited by TheFrost; 03-17-2014 at 01:51 PM.
02-28-2014, 01:34 PM
Joined: Jul 2012
Posts: 7,540
Originally Posted by Bronxsta View Post
Coming to Vita in April
YouTube: video

Now let's hope the IOS version gets some of those additions
Amen to that
03-09-2014, 11:10 AM
Joined: Jul 2012
Posts: 7,540
Just emailed the Dev to ask whether they'll be add isn't those features to iOS as well
03-17-2014, 01:53 PM
Joined: Nov 2010
Posts: 5,777
Interview by PocketGamer, its all good until the very last part:

Futuridium EP Deluxe is a Vita exclusive, tailor-made for the PlayStation platform
03-17-2014, 02:49 PM
Joined: Jan 2012
Location: Philippines
Posts: 20,446
Aw... that is sad. I love Futuridium EP. Unique gameplay and all.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
03-17-2014, 03:18 PM
Joined: Jul 2012
Posts: 7,540
03-18-2014, 05:33 AM
Joined: Dec 2008
Location: Washington, DC
Posts: 413
I'm ok with it ... We got the original, and he gives a perfectly valid reason:

For iOS, we've adapted the control system as best as we could for the touchscreen. Since the game was meant to be played on a PC with a controller, this wasn't easy to do. But we were happy with how it worked and, really, it was impossible to do better. Touchscreens are awesome for a lot of things, but they're less than ideal for a fast-paced game like Futuridium.
I love the game but I agree it's a hassle on glass. It's much nicer with a regular controller.