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#21
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We're busting our butts to get it out as soon as possible, but we also want to tweak and polish everything, so I can't give out an exact date. Before summer, for sure. I'd want it to be out already.
![]() Well, currently we can make all walls destructible if we want, but it doesn't make that much sense level-design-wise, as the whole level will easily be reduced to rubble. But, I think we want to add a level or two with everything destructible just for the heck of it. In our current development version objects are all rock-solid, but the plan is to make them too completely destroyable. |
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#22
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#23
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Arta, thanks for posting the videos! They're from a "limited" beta we're currently running. It shouldn't be much longer before we can release it for the global community.
We're still developing full-steam, and some elements will undergo changes before going global; namely the skills & training changes will change quite a lot. We're also adding localized languages. Naturally, a big bunch of tweaks and tunes are still under development, and there's a huge list of new cool features and improvements to be attacked in the updates, but the initial release is not that far away anymore. ![]() Thanks for the patience, people! |
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#24
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This game looks terrific! Good looking design and gameplay. The trailer is nice, but I'm especially liking the gameplay stuff shown in the guerrilla videos, like how the thrown weapon trajectory updates as you decide where to place it, and how you show the field of vision. Very much looking forward to playing this... need any beta testers?
I noticed that Supercell has offices in Finland an SF. SCJone, I would assume from your name that you're in the Finland office. Is that where this game is being developed? Funny thing, up 'til a month ago I was working in the same RocketSpace building as Supercell's SF team (and it's a really small building) but now I'm across the street from them. Small world! |
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#25
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This game looks great. Can't wait to play.
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#26
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Whatever happened to this one? It seems like it was cancelled, but I've no idea why.
It looked absolutely fantastic and I'm sure, following the beta, they could've fixed any issues they'd found..? It just doesn't make sense to cancel such a good looking game.. |
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#27
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Hi! Sorry for the insanely long reply lag, but just to give this thread some closure: Unfortunately, we couldn't find enough player interest for Battle Buddies in our beta testing phase, so we eventually decided to can it. It was a VERY hard decision, but had to be made. The spirit of Battle Buddies lives on with everything I do, so maybe we'll meet again later on down the road.
PS. I heard that the new XCOM game will be making an appearance on iPad sometime in the future, and RAD Soldiers is already out, so iOS gamers can get their tactical squad combat fix even without BB. |
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