It had to happen. I'm interested to know if this is enough, I know the Labyrinth developer said he couldn't make an iPad version with the 10 megs, so is 20 megs enough?
The thing is, most 'amazing' and highly-hyped games (particularly Gameloft, EA and NGmoco:] games) are well over 20MB. So it won't make MUCH of a difference.
A step in the good direction, not exactly sure why there is that limit though, only takes 22 seconds or so to download 20 Mbyte with good connection. Our next application is 96 Mbyte though Update: our games DinoSmash, Ace Tennis and Adrenaline Pool, Adrenaline Poker can now be downloaded over 3G, will be interesting to see if the download number increases (at least for free games). We often add some music so we usually end up north of 10 Mbyte.
Hmm... gonna have to find a way to trim 0.5 Mb off the next update of Alien Swing. 10Mb was never doable, but 20? That should be possible.
Off Topic: been seeing your game in the featured section of iTunes, looks good. Yeah, don't have to find wifi all so often now
EA, Gameloft.... True... but THEY are NOT the major players alone Thanks to the business model tht Apple gave to Devs.. there are SO many Indie devs who have been rocking our iPhones & iPod touchs. Not to forget tht This one is NON-EA / Gameloft Read ma sig on wht ngmoco has NOW b'com