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How did I reached 46,000 downloads in less than two months full details [Android]

09-25-2014, 07:04 AM
#21
Quote:
Originally Posted by Pixelosis View Post
Is it me or the featuring systems in Google Play are a bit... meh?
I mean, for instance, there's that 500 best new free apps... what's the point, really? Most people don't push beyond the first page or the equivalent in length scroll. Especially with, what? more than a thousand new apps a day (didn't check, wouldn't be far from truth though).
Also, evolution in the ranking on Google Play is stiffer in comparison to Apple's portal. At Apple, it seems to be tougher to get in (and I've read that with iOS8, review queues have increased), and if you get exposure, it's a short time affair, but generally it really makes such a difference, it's night and day.
I can't say if Android Featuring is valuable or not, my only app on the platform (Family Feud 2) was never featured. How to Train Your Dragon was recently but I have no information available about the game. The whole Android store layout confuses me, but I think that's because until 12 months ago I ignored it, whereas I've been working on iOS for almost 5 years.

I've had the privilege of having an app debut in each of the major feature areas (New + Noteworthy, a minor banner and the fricken huge banner on the top) and saw the numbers for each and night and day is an understatement. With the differences between the best featuring and the worst, I can't imagine how horrible it would be to launch an app with no featuring.

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Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!
09-26-2014, 05:53 AM
#22
Good job! 50K downloads for your first game its pretty good without marketing!

how did you made the promo video?
09-26-2014, 06:59 AM
#23
Nice design and simple controls!
10-06-2014, 10:18 AM
#24
yeah very nice ! I have more users on apple store than google play, but I'm far from 1000's of downloads. congratulation! (I don't have big marketing, it is only me, without any money).
10-07-2014, 07:01 AM
#25
Great advice, definitely points we learnt from our first release Jungle Climber, a lot of those points we simply didnt follow. Second game will be using all those points!

Ben Jones
Mobile app and game designer
Twitter: @benjones_design
Company: @cheeky_devils
10-10-2014, 01:42 AM
#26
Very nice and helpful information! thanks you!