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04-04-2012, 03:54 PM
#51
Joined: Sep 2009
Location: ohio
Posts: 1,379
game is free right now snag it up its alot better then the first game graphically there are little things , monsters are alot bigger, better lighting etc...its pretty good game actually, no music just listen to your own.... more like continuation of the first game more of the same which is not a bad thing....

Last edited by Delusionaltool; 04-04-2012 at 04:39 PM.
03-10-2013, 12:53 PM
#52
While it hasn't evolved much from the original, Robokill 2 is a very nice singular dual-stick shooter (until it becomes monotonous and repetitive, which might be the true flaw of the game, since this exhaustion probably sets in kinda soon). Fight near-endlessly, with a little bit of keycard collection and a nice inventory/robot customization system.

And it does the fighting well, with a reasonable variety of enemies and AI behaviour (those ambushing dudes who shoot past cover can actually be tricky to land hits on, and occasionally human-like in their evasion), plus some small peripheral considerations (crates to hide behind or to destroy to flush out the enemy, rolling exploding barrels, and other small terrain elements, plus those durned ledges to overstep and plummet past).

The only thing I'd like to see (besides the engrossing narrative that is sure to become a standard feature of DSSs any day now ) would be a simple character (robot) progression mechanic, with a few skills/permanent mods to complement the nice inventory system. Stuff like shield strength/damage mitigation, movement speed, additional damage, possibly stuff more exotic (damage/projectile reflection, stun effect), and perhaps even silly cash boosters. Etc.

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 03-10-2013 at 12:55 PM.
03-10-2013, 01:00 PM
#53
Joined: Mar 2012
Posts: 551
Quote:
Originally Posted by Ayjona View Post
While it hasn't evolved much from the original, Robokill 2 is a very nice singular dual-stick shooter (until it becomes monotonous and repetitive, which might be the true flaw of the game, since this exhaustion probably sets in kinda soon). Fight near-endlessly, with a little bit of keycard collection and a nice inventory/robot customization system.

And it does the fighting well, with a reasonable variety of enemies and AI behaviour (those ambushing dudes who shoot past cover can actually be tricky to land hits on, and occasionally human-like in their evasion), plus some small peripheral considerations (crates to hide behind or to destroy to flush out the enemy, rolling exploding barrels, and other small terrain elements, plus those durned ledges to overstep and plummet past).

The only thing I'd like to see (besides the engrossing narrative that is sure to become a standard feature of DSSs any day now ) would be a simple character (robot) progression mechanic, with a few skills/permanent mods to complement the nice inventory system. Stuff like shield strength/damage mitigation, movement speed, additional damage, possibly stuff more exotic (damage/projectile reflection, stun effect), and perhaps even silly cash boosters. Etc.
good sum up