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01-10-2012, 04:12 PM
#71
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,896
Quote:
Originally Posted by Greg Michael View Post
iCade support isn't an option at the moment due to the SDK used to develop Space Junk.

SDK FAIL !

We're working on it.
Ahhh, so you need to talk to the makers of the SDK you used to somehow tweak stuff so iCade support would be possible?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
01-11-2012, 04:03 AM
#72
Joined: Sep 2011
Posts: 27
Yes - the SDK will only connect to another device running the SDK via bluetooth. It will not at the moment connect with an anonymous device like iCade.

99% of the code is ready and working for iCade support - at the moment I have been using an iPod to control the iPad via bluetooth to simulate control by iCade. Just trying to get the SDK support from the makers to be able to implement this properly.
01-11-2012, 04:43 AM
#73
Joined: Jan 2011
Location: England
Posts: 10,705
Any news on your next vector game ?
01-30-2012, 03:30 PM
#74
Joined: Sep 2011
Posts: 27
It's coming soon...working on about 4 different things at the moment...so been a bit busy.

For those that want to take a look at Space Junk but don't want to part with their money may I suggest this...

http://itunes.apple.com/us/app/space-junk-lite/id493523900?ls=1&mt=8
09-10-2017, 03:23 AM
#75
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,166
Send a message via MSN to syntheticvoid
=o)
Saw this recently received an update! WOOO!
09-10-2017, 07:41 AM
#76
Joined: Mar 2017
Posts: 207
This game is a gem. This new version is fantastic.
There is a bug on ipad 2 (IOS 9.3.5): the mode Bloom Off doesn't work (the spaceman and the objects are invisible).
Fortunately, everything goes back to normal when I shift to the Bloom On mode.