Originally Posted by oscar123967
Lol i think you misunderstood. I meant add as in update. They already said that there will be no multiplayer at launch and that they'll think about adding it in a later update.
It's still possible. Would definitely be a lot
of work though, to make sure all 150+ skills behave consistently over a network. I'll be honest, I'm more inclined to just spend my time expanding the world and making the single-player experience bigger in future updates, and/or to work on a PC/Mac port for steam. Co-op would be, comparatively, a ton of work and not as widely appreciated. Still, it's got potential so it's something I'd like to see some day.
Originally Posted by christopherrocs
Hey, is there like a levelling system for each class, and as you progress you get abilities for that class. I really really hope so
More or less. When you level up, you allocate points as you wish to 6 core stats (strength, dexterity, intelligence, endurance, skill and charisma). These stats improve your power by themselves (strength = melee damage, intelligence = spell power) but they also allow you to learn new skills from the 12 classes. For example, the Ranger's "Barrage" attack (an early ability) requires that you've spent 4 points in skill, and 2 points in dexterity. As you learn more things from the same trainer, the requirements increase: the 10th ranger ability requires 26 skill and 15 dex.
It's entirely possible to master a couple of classes in a single play through, especially if they overlap. For example, a rogue is primarily dex/skill, and a monk is str/dex, so it wouldn't be hard to be a monk with stealth, or a rogue who shoots Ki. The only limitation is where you put your stats, and the limited space on your action bar (at max, you can equip 8 skills).