Art program for Mac?

Discussion in 'Public Game Developers Forum' started by iPwn Gamez, Mar 1, 2010.

  1. iPwn Gamez

    iPwn Gamez Active Member

    Feb 21, 2010
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    What programs do you guys use for 2d art on macs?
     
  2. bravetarget

    bravetarget Well-Known Member

    Sep 14, 2009
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    I'll be the first to say it...Photoshop CS4
     
  3. iPwn Gamez

    iPwn Gamez Active Member

    Feb 21, 2010
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    Are there any other good ones?
     
  4. oioioi

    oioioi Member

    Mar 5, 2009
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    Gimp, and it's also free
     
  5. or SeaShore, a OS X-ified version of Gimp.
     
  6. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    what about that thing for Macs. Aperture
     
  7. DGH94

    DGH94 Well-Known Member

    Aug 13, 2009
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    Next to the Maiden
    As simple as it sounds, I use Paintbrush, pretty much MSPaint for Mac. And I get some pretty stunning results. And no, I'm not lying.
     
  8. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    No, he doesn't. All his good art comes from me, and I use Pixelmator.
     
  9. DGH94

    DGH94 Well-Known Member

    Aug 13, 2009
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    Next to the Maiden
    #9 DGH94, Mar 2, 2010
    Last edited: Mar 2, 2010
    nvm. Confidential.
     
  10. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    So if you were to animate that, how would that work out, seeing as how you have no layers? And you definitely copied and pasted that sprite :p
     
  11. DGH94

    DGH94 Well-Known Member

    Aug 13, 2009
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    Next to the Maiden
    It's a menu, so I don't know why you'd want to animate that, and no, I did not. I worked my soul out on that sprite.
     
  12. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Give it life. Usually, whenever you enter an RPG's show, the vendor does a little talk animation with a bubble. Plus, you gotta highlight what option to select as visual confirmation. And even if you did (just messing with you) make that sprite yourself, it's too good to go with the rest of the menu. Gots ta be consistent.
     
  13. Flickitty

    Flickitty Well-Known Member

    Oct 14, 2009
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    iPhone Dev
    I've started using Gimp on a regular basis, but I won't pretend that it is a perfect solution. The developers of Gimp have screwed around for years WITHOUT solving viable UI problems, and don't even have a proper Mac port (who the hell uses CONTROL+C to copy, besides WINDOWS?). To further the problems with Mac, it doesn't even use the proper menu, and each friggin component gets its own window (you can't minimize the whole program, you have to minimize each part).

    Get rid of Python, Gimp, it is completely worthless.

    Besides my minor gripes, Gimp works and gets the job done. It doesn't have stupid issues and constant updates like PhotoShop (another worthless app). But at least I didn't have to pay for Gimp.
     
  14. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    Pixelmator?
     
  15. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Mac only app that only costs $59 (less if you find the coupon code, I spent about $45, I think), uses the Mac's video card for processing, so it's really fast without taking up the rest of the computer's resources.
     
  16. NickFalk

    NickFalk Well-Known Member

    What I use:

    Photoshop
    Art Rage Studio (for "natural" media stuff).
    Pixen (pixel-art)
    Anime Studio Pro (for animations).
    Final Cut Pro + Motion (occasionally, mostly used for video-stuff).
     
  17. Inkscape & Pixelmator

    When I'm doing the graphic work for something (be it a game or whatever) I tend to use either Inkscape, which has a somewhat decent Mac port, or Pixelmator. Inkscape is a vector editor whereas Pixelmator is more for raster imaging.
     
  18. mlfarrell

    mlfarrell Well-Known Member

    Feb 26, 2010
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    san diego, ca
    cant believe nobody said gimp yet
     
  19. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Student/Developer
    Singapore
    Photoshop CS4 and Flash CS4.
     

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