----PERKS---- Jugger-nog - Allows you to survive for longer (e.g. you can only survive three hits, now you can survive 6) 2500 points Double-Tap Root Beer - Allows you to fire faster 2000 points Revive Soda - Allows you to instantly revive a teammate. 1500 points Speed Cola - Allows you to move faster 3000 points ----ROOM CONTENTS---- Left Spawn Room: Mystery Box spawn point Contains Jugger-nog vending machine, offline spawning point Openings: 4 windows, 1 staircase, 1 electronic door Weapons: Kar98k, Stielhandgranate, Gewehr 43 Unlocks: Left Balcony 1000 points Left Balcony: Contains Double-Tap Root Beer vending machine, and electric-barrier Openings: 1 window, 1 wall, staircase, 1 door Weapons: Double-Barreled Shotgun, Bouncing Betty x2, MP40, Stielhandgranate Unlocks: Left Upstairs 750 Points Mystery Box spawn point Left Upstairs: Mystery Box spawn point Openings: 2 windows, 2 doors Weapons: M1897 Trench Gun, STG-44 Unlocks: Power Room Right Spawn Room: Contains Revive Soda vending machine Openings: 3 windows, 1 door Weapons: M1 Garand, Springfield ,BAR Unlocks: Right Hallway 750 points, Right Back Room 750 points Right Back Room: Can be able to shoot to Right Hallway Openings: 1 door Weapons: BAR, Trenchgun, Bouncing Betty x2 Right Hallway: Mystery box spawn point Openings: 2 windows, 1 wall, 1 door, 1 staircase Weapons: Thompson , Stielhandgranate, Double-Barreled Shotgun Unlocks: Right Balcony 1000 points Right Balcony: Has electric defenses Openings: 2 windows, 1 wall, 1 staircase, 1 door Weapons: BAR, Bouncing Betty x2, M1897 Trench Gun Unlocks: Right Upstairs 750 points Right Upstairs: Contains Speed Cola vendor Openings: 2 windows, 2 doors Weapons: Sawed-Off Double-Barreled Shotgun w/ Grip Unlocks: Power Room Power Room: Original location of Mystery Box and access to power switch Openings: 1 window, 2 doors Unlocks: Perk Vendors and electronic door at spawn points ----WEAPONS---- Anything not listed with point values is in the Mystery Box. Starting Weapons in Spawn Rooms Colt M1911 Stielhandgranate x2 From the Wall and the Mystery Box Double-Barreled Shotgun for 1200 points Sawed-Off Double-Barreled Shotgun for 1200 points M1897 Trench Gun for 1500 points MP40 for 1000 points Kar98k for 200 points Springfield for 200 points, unscoped only STG-44 for 1200 points M1 Garand for 600 points Thompson for 1200 points BAR for 2500 points Bouncing Betty for 1000 points Gewehr 43 for 600 points Ray Gun Stielhandgranate for 250 points. PTRS-41 M1 Garand W/ Grenade Launcher Panzerschreck .357 Magnum Molotov Cocktail M1 Carbine M2 Flamethrower More will be added soon! Some of this was taken from: http://callofduty.wikia.com/wiki/Zombie_Verrückt
Anyone found the secret room in one of the starting rooms with the BAR yet? I totally stumbled upon it by accident.
There's a secret room? And the M1 Grand has a grenade launcher? I never noticed either of these, how do I use the grenade launcher and where is that room at?
Hey you might wanna add this link to your post: http://ethicsgradient.net/2009/03/20/call-of-duty-5-world-at-war-verruckt-ultimate-nazi-zombie-survival-guide/ it has some good strategies and info
Yes, it's waaaay better than the first map, and it has much more things (electric barriers, perks, new guns, 3 to 4 times the size of Nacht Der Untoten)