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  #71  
Old 09-24-2013, 03:50 PM
Rockjaw Rockjaw is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Aug 2013
Location: California
Posts: 7
Default The Revenant - now available

We revealed the Revenant last week and launched him in-game today!



A fearsome magical tank with deadly ice and frost abilities, the Revenant is available in-game now!

You can get more details on the Revenant in this YouTube video:

[url]http://youtu.be/4ItflX580Rk[/url]
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  #72  
Old 10-01-2013, 06:38 PM
Rockjaw Rockjaw is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Aug 2013
Location: California
Posts: 7
Default The Sunsear!

Hey Touch Arcade people! We've added another new Champ to the game today, a deadly nuker/buffer - part of the Sun Elf race - the Sunsear!



Check out [URL="http://champsbattlegrounds.gamepedia.com/Sunsear"]her wiki page[/URL] for more information, and pick her up now in the in-game store!

Oh, and if you want to get a few more details on the Sunsear, [URL="https://www.youtube.com/watch?v=9ddLx3yes8c"]watch this highlight[/URL] from our Twitch TV stream last week.
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  #73  
Old 10-20-2013, 10:48 AM
Fyuz Fyuz is offline
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Join Date: Oct 2013
Posts: 1
Default

Can't access to this games from the appstore UK, so sad :-(
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  #74  
Old 11-08-2013, 11:17 PM
defunct32 defunct32 is offline
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Jun 2013
Posts: 176
Default

Not available in the Singapore App store either.
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  #75  
Old 12-04-2013, 01:29 AM
zoffmode zoffmode is offline
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iPad (3rd Gen)
 
Join Date: Aug 2013
Posts: 6
Default

They're saying on their streams that Europe release is soon, but no dates yet. So hey, almost there!

Anyway, with Bard nerfs and release of my new favorite unit Abomination, Champs is looking as good as ever. I just hope more worldwide release goes out successfully so that there are plenty of opponents to face.
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  #76  
Old 12-18-2013, 08:36 PM
Caminagetcha Caminagetcha is offline
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Join Date: Nov 2008
Posts: 109
Default

To me crases after tutorial. Sad after such a long time waiting
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  #77  
Old 02-27-2014, 01:36 AM
REkzkaRZ REkzkaRZ is offline
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iPhone 4, iOS 6.x
 
Join Date: Nov 2010
Location: SF Bay Area
Posts: 71
Default Game Impressions

Quote:
Originally Posted by Wizard_Mike View Post
This game is pretty cool, but it could be better.
...
The controls bug me.
...
With the move and basic attack buttons not on the overhead action menu, the two special attack buttons could be increased in size. This would all increase the speed and fluidity of game play. This is greatly needed, imo.
...
This game deserves a lot of praise, but the controls and matchmaking are just getting in he way of that praise.
I just started playing, not sure if I missed the hype.

While I sort of like the game, to me it has 2 noticeable flaws:

1 - controls (as mentioned) seem to have been designed to make playing harder rather than fast & beautiful. A game that could have been Star Wars Chess instead is 'select this / select this / select this' non-stop and constant panic, without really being able to watch the gameplay or amazing graphics.

2 - no real customization. Don't get me wrong on this one, I hate the "select the nose / move the chin up or down" super-customization screens in mainstream games. BUT allowing players to give their minions names, to show gear (in this case fairly generic 'artifact stones'), to have different outfits, etc. Not sure about other players, but when I go to battle, I have a hard time differentiating my team b/c they all look generically the same.
I can't even designate a leader (give them a different 'glow' or ?), or somehow make one Level 4 initiate look different a Lvl 1 initiate. Maybe this changes?

The game idea is tops. The implementation is ... so so.
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