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03-27-2013, 07:03 AM
#21
Joined: Mar 2013
Location: Richmond, VA
Posts: 7
I actually did not know that, but it makes sense. I am glad some of you guys got to give Mega Shield Mayhem a try. I hope you like it. I may have some more code to hand out soon. Check back!

http://www.zen-sign.com/megashield
03-27-2013, 08:13 AM
#22
Joined: Dec 2010
Posts: 1,904
Okay, I will say that I like it... It is a bit fast paced and hectic but I think that that is a part of he design, charm and drawing appeal to this game. You essentially have to block incoming attacks from outer space heading towards your planet(?) while also stopping any land troops that get on the surface to try to attack your towers. You rotate your shield to block any incoming outward attacks all the while defending within your planet as well by shooting the invaders with missiles and ballistic turret fire. You can pinch and zoom to see the entirety of your planet or zoom down to see the forces on ground as you defend against those land troops attacks as well. It all can be a bit daunting in my opinion, but still fun in spurts, as I believe the game is intended.


My only complaint is the ground attack touch sensitivity or detection or whathaveyou feels spotty. While I can easily launch missiles with the double tap at enemies, but you are also charged with holding your finger down to fire your mini guns which seems spotty and doesn't always seem to recognize when you are pressing and holding.


All in all a decent game to play. Hectic enough to be addictive while riding that fine line of being a bit too much to handle quite well.

03-27-2013, 10:02 AM
#23
Joined: Mar 2013
Location: Richmond, VA
Posts: 7
Awesome! I think your review is dead on about how i tried to make the game. I am glad you got some enjoyment out of it.

For the machine gun controls, do you think it'd be better it worked like the missile dbl-tap and it just shot a burst fire where you tap?

I am definitely continuing to add to this game and love the feedback. Some other features in the works:

- Radar show enemies on planet
- More enemy types/variation (swervers, freezers, etc)
- Boss Battles (death ray, tanks, etc)
- iPad/Universal version
03-27-2013, 12:17 PM
#24
Joined: Dec 2010
Posts: 1,904
Quote:
Originally Posted by ezekieldfm View Post
Awesome! I think your review is dead on about how i tried to make the game. I am glad you got some enjoyment out of it.

For the machine gun controls, do you think it'd be better it worked like the missile dbl-tap and it just shot a burst fire where you tap?

I am definitely continuing to add to this game and love the feedback. Some other features in the works:

- Radar show enemies on planet
- More enemy types/variation (swervers, freezers, etc)
- Boss Battles (death ray, tanks, etc)
- iPad/Universal version
I thought about how the controls could be improved and I think perhaps it should be single taps for te missiles and double tap and hold for the machine gun. That way it gives more time to accurately determine the input being registered.

As for updates, universal would be nice as I an an iPad gamer a universal version is definitely something I would like to see. Everything mentioned sounds great and a sure way to make this game even more fun! Good luck!
03-28-2013, 02:47 PM
#25
Joined: Mar 2013
Location: Richmond, VA
Posts: 7
Ok, I'll play around and see what works

In the meantime, here are some more Promo Code for any new-comers:

HFHKJJLMAMMY
NET7WERL9PKW
PKM6X6WXTN6N
Y7HJXXHR6TJ3
YYJWXWYW49PH
03-28-2013, 03:04 PM
#26
Joined: Sep 2012
Posts: 147
Thanks! NET7WERL9PKW
06-11-2013, 09:36 AM
#27
Joined: Mar 2013
Location: Richmond, VA
Posts: 7
Now... FREE

Hey everybody, great news. I have decided to make Mega Shield Mayhem FREE! Download it today and start blasting some Space Ogres.

https://itunes.apple.com/us/app/mega-shield-mayhem/id553567184?mt=8