The Duckforce Rises Sanoma Media Finland Genres: Games Action Card GAME CENTER ENABLED Free Supported Devices: iPad2Wifi iPhone4S iPodTouchFifthGen iPhone4 iPadMini4G iPhone5 iPadThirdGen iPadThirdGen4G iPadFourthGen4G iPhone6Plus iPad23G iPhone6 iPhone5c iPadMini iPadFourthGen iPhone5s Minimum iOS Version: iOS 7.0 Download Size: 187.8MB App info is currently processing and/or the app is not yet fully available for sale on the US App Store.
Energy and timers and gems, oh my... Games not bad for a (simplified) card battler. But geez I'm sick of fighting against the freemium aspect of freemium games. This one's by far not the worst, in fact it's fairly generous, but give me a premium experience any day over this. Also it's a little buggy but that's because of it being soft launched (mass beta tested). I only tried it because I love anything to do with cards.
Is it in any way similar to Card Wars Adventure Time? That's really the only card game I've ever been able to get into and would love something else that has the same appeal.
I think it'd have a very similar appeal. I have Card Wars but haven't played it yet. This game has 'main' characters, and each time you level them up they gain a new card for their deck. Each character has their own personal deck.
This isn't really like the other card games. It's a little like dragon king or card king dragon wars?? Whatever that new one is called. Cards are unlocked by lvling up Donald and Uncle Scrooge. As of right now the scaling mechanism which tells the game what to send to attack you is broken as all the characters are way overpowered. But there is a workaround the tutorial is free to play and gives you gems every play so you can play it infinitely to lvl up with gems. Also you won't earn more energy until u try to play after u run out of energy.