Jewellery Lab

02-25-2014, 05:38 PM
Jewellery Lab

Hi everybody!

I'm Sergey Reznik, and I want to introduce my latest project, called "Jewellery Lab".

It is a puzzle game, where user should cut chunks of different materials in order to make beautiful jewellery.

Game has two modes: free gameplay and challenges.
In challenges mode you should cut chunk as close to the reference shape as possible. Challenges starting from simple geometric shapes to complex real diamond cutting shapes.
In free mode you can cut jewellery however you want.

There is 27 materials: precious, semiprecious stones and metals (starting from glass and getting to diamond, topaz, ruby, etc). Materials are opened as user completes challenges.

Game introduces amazing graphics quality and photorealistic output images (output image example attached to this post).

This is actually second attempt to submit application to the AppStore, some time ago I rejected it and added a lot of new features in gameplay and greatly improved rendering.

Gameplay video:

Youtube link | Pop Up

Visit my blog to find more videos and pictures.

And now application went live!

iTunes link

Please share your thoughts and suggestions. I will appreciate any feedback.
Attached Images
File Type: jpeg tumblr_n3d8a8ClqN1tu12xuo1_1280.png.jpeg (204.2 KB, 2 views)

Last edited by sergey_reznik; 04-24-2014 at 05:11 PM. Reason: app went live
02-26-2014, 03:25 AM
Added gameplay video to the first post.

02-26-2014, 06:31 AM
Awesome! Never seen a game like it.. Would be quite fun, especially for those interesting in jewellery crafting, brilliant work!

Currently addicted to: Duet game, Threes, Tengami, Oquonie, Platforms Unlimited, Perloo, Wave Wave
04-01-2014, 02:03 PM
I just updated first post: replaced video and final rendering image.

Last edited by sergey_reznik; 04-01-2014 at 02:11 PM. Reason: typo
04-01-2014, 02:10 PM
Joined: Oct 2012
Location: Burlington, Vermont.
Posts: 805
Looks beautiful.
04-24-2014, 05:03 PM
Jewellery Lab went live!

iTunes link

Last edited by sergey_reznik; 04-24-2014 at 05:11 PM.