I thought I'd share a little more information about the character generation system in "The Deep Paths". The game uses the traditional RPG archetypes of Fighter, Rogue, Cleric, and Mage. This was a very conscious decision building "tradition" into the very roots of the game. Aside from that, I like these old-school character generators a great deal. I'm a big fan of rolling dice to try and come up with the best stat set for each of my characters. I like that I can experiment with different party member combinations. Hopefully I'm not the only one that feels that way... pretty confident that I'm not!
Each party member has 5 key stats that govern the effectiveness of their abilities. Strength is the Fighter's primary stat, Dexterity the Rogue's. Clerics rely on Faith, and the Mage uses their Intellect. Across the board, Vitality makes for healthy characters and is also a deciding factor for numerous "saving throw" type dice rolls.
Another very conscious decision at this initial level of creation is the exclusion of any form of skills. I wanted to make sure that people could enjoy the character generation process, but limit it to something reasonably quick and manageable so as not to alienate newcomers to this style of RPG. Rest assured though, each character has a set of skills (or "Talents") that allows you to further specialize their abilities inside of their overarching class, as they level up throughout the adventure. Talent selections also lend an extra element of variety to repeated play-throughs.