I was wondering if anyone can share their thoughts on designing isometric tiles for a game? I am not a designer, but need to at least create some prototype tiles for a game idea I have come up with and was wondering the best way to do this? I will most like using TMX to manage the tiles, and cocos2d as the framework.
I'm doing an isometric game right now. I'd recommend using Tiled to generate and manage TMX files. Its a great program. If your tiles are flat and all on the same plane, its a lot easier to manage. If you want to elevate your tiles and add height like I did, you're in for a lot of fun programming. I think the isometric view is really cool though and fun to work with.