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05-10-2014, 02:27 PM
#21
Gamer1st, Collin
Thank you guys for feedback and impressions. As for iScorecard - this is my old project, which I abandoned, because scorecards is not something I'm interested in - consider this as "pilot" project

As for ads, and IAPs - I'm not going to make Jewellery Lab free-to-play game. I don't like when users forced to pay for playing, I more like "pay once, play forever" model. IAPs made for fellows, who could not wait to see diamonds and other precious stones. Still all materials are unlockable trough levels.

Help jewels are made to make gameplay easier. And you are rewarded with help jewels after each completed level + posting to FB and Twitter.

As for future plans: I've already spent too much time (around 10 month) on this to drop it.
Now we are going to add server and some extra tools to the game.
05-11-2014, 10:12 AM
#22
Joined: Jul 2010
Location: Colorado Springs, CO
Posts: 502
Great to hear, and I am enjoying the game.

Have you given any thought to adding a "lock" button for the grinders that can be toggled off and on to allow the player to move more freely without accidentally pulling a grinder into the stone?

Also, I get what you are saying about the scorecard app. However, this is just my opinion, you might want to go in and edit the description to get rid of the last bit about your future plans with the app, since you've abandoned it.

05-11-2014, 12:45 PM
#23
Quote:
Originally Posted by Collin View Post
Great to hear, and I am enjoying the game.

Have you given any thought to adding a "lock" button for the grinders that can be toggled off and on to allow the player to move more freely without accidentally pulling a grinder into the stone?

Also, I get what you are saying about the scorecard app. However, this is just my opinion, you might want to go in and edit the description to get rid of the last bit about your future plans with the app, since you've abandoned it.
Yeah, we could easily add this feature.

Also I've updated scorecard description. Thank you for pointing this out.
05-14-2014, 08:53 AM
#24
Brace yourselves, update is coming:



I'm also going to fix crashes (caused by huge memory consumptions).
05-14-2014, 09:20 AM
#25
Joined: Dec 2013
Location: United States
Posts: 2,016
Quote:
Originally Posted by sergey_reznik View Post

Lavender

Well, Jewellery Lab, definitely provides high quality rendering of the translucent materials. At it is very easy to import and render any model (for instance in .OBJ format). So I think app can be useful for you. If you are interested - contact me.
Hi. I am interested. Now more then ever.
I've tried to PM you but the PM's are not going through.
05-28-2014, 10:06 AM
#26
The update has made this already great and unique app better. One of the few titles that lets you experience something you'd never be able to try on your own. And it's drop dead gorgeous!
05-28-2014, 10:19 AM
#27
Quote:
Originally Posted by Gamer1st View Post
The update has made this already great and unique app better. One of the few titles that lets you experience something you'd never be able to try on your own. And it's drop dead gorgeous!
Thank you!

Next update will bring something even better