Quote:
Originally Posted by GoatisGod
But if Daniel still year walked even with the information known, Theodor might be trapped in a endless cycle of year walking, trying to change the future. And if you think about the Walk Again? line in that perspective when you restart the game, it gets even more depressing. Heck, maybe that's the entire point of the game. Just like Theodore and Daniel, we want a better future, but when we the player try to break the rules of the game, in a way we make it even worse. While depressing, I think it's quite poetic if you see it in that perspective.
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Realized that if Daniel continues Year Walk, he also has the knife that is believed to have killed Stina.
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Played through again tonight to see if I could catch anything else. After "beating" the first Year Walk, you see some text, presumably dialogue from Stina. Just prior to, "I don't love you anymore," the screen reads, "You must stop coming here". That can be interpreted as Stina telling Daniel to stop coming around to see her as she has moved on, but it can take on a different interpretation given the above theory that they are stuck in a loop. We also see some other glimpses of the future in the original walk, even before this point, such as when you see Stina's dead face after recovering the ghost baby in the mill.
Year Walk = The Inception of iOS Games.