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#111
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iPhone 5 full-screen supports is a little difficult. 2D games are very sensitive about resolution. We'll try our best. |
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#112
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Dropping in price to $1.99 shortly.
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#113
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The controls are alright. The game is fun. Well worth the purchase.
I think a seperate jump button might be better. For me at least. Either way as it stands the controls aren't interfering with my enjoying the game. It's something in the vein of spellsword, SCB, muffin night, etc. I'm enjoying it more and it seems like it'll have more variety ( I hope ) than those. Art style is a step ahead too. Overall; great job. Edit: does this not work on iPod touch 4g? Keep getting crashes when trying to advance in thefirst level after defeating the two helicopters. Trying to re install now to see how it goes. Last edited by Nobunaga; 09-22-2012 at 01:19 AM.. |
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#114
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#115
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#116
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@sparklet please add support for iphone 5 resolution. this game is great and im getting comfortable with the new control layout (but still open for an improvement). it will be great to be able to play this on my iphone 5 native screen.
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#117
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We are doing it. HD version and iphone 5 version may be released at the same time. Thanks a lot.
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#118
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@sparklet I just discovered the game some minutes ago and already bought it. I did a quick search on google about the game and discovered the forum and that you post here, I just want to congratulate you about the game. I hope you keep improving the game, the gameplay just need a little improvement. But I think you are in the right way.
PS: Sorry for my english |
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#119
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this game is just great, i can say that this is the example of console quality platformer (old skool style) on handheld. im just amazed by the variety and graphics of this game. good job dev, and 5 stars here. still waiting for the native widescreen though
.ps. TA should review this game. i really mean it. oh, about the control, when you master the control, everything will be great. its just challenging but not impossible. |
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#120
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I got used to the controls. Played through the whole game.
The earlier levels were pretty similar to super crate box or spellsword, with a boss fight after beating enough enemies. Some of the mid to later levels were a lot larger and more like a tradition platformer. The bosses and levels got pretty dificult at times. With the exception of the controls being a little touchy, this was a great game. At this point it appears to have been pulled from the AppStore. Not sure if the dev (sparklet) is still around. If so, any reason why it's not available? Will it be back? |
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