Multiplayer abstraction layer with GameCenter and AsyncSocket

Discussion in 'Public Game Developers Forum' started by cutterslade, Dec 1, 2010.

  1. cutterslade

    cutterslade Active Member

    Nov 29, 2008
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    Hello everyone! I have just posted a new tutorial on the Crocodella site on how to create a game that supports both GameCenter and a fallback option for devices where GameCenter is not available. It is the same approach used in our latest game, Entrapped Christmas.

    Hope this helps someone, and feel free to contact us with questions or suggestions
     
  2. cutterslade

    cutterslade Active Member

    Nov 29, 2008
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    No one found it useful? :(
     
  3. BravadoWaffle

    BravadoWaffle Well-Known Member

    Sep 25, 2010
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    Game Designer
    We will be using this tutorial on our game currently in development. Thanks so much for helping simplify this for us! Multiplayer is an integral part of RoboArena, so all the help and tutorials we can find are infinitely valuable. It is much appreciated!
     

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