Regarding Chronotron: FYI, I know the developer from a messageboard he frequents, and he currently has a DS version looking for a publisher. I've encouraged him to make an iPhone version as well You can follow the dev on Twitter if you want: http://twitter.com/Chronotron
I am developing Chronotron for iOS with the original developer of the game. It's coming along great and it's going to have some new things. It's fitting really nice on the small iPhone screen using some panning and zoom. We haven't announced anything with details just this initial announcement.
I want to see a dungeon crawler like the one in lufia 2...where you started as lvl.1 at lvl.1 and grinded your way throught the dungeon and when you leave you can only take the epic weapons to/from the dungeon for the next time. I spent countless countless hours on that game for snes...thats what i would like. No iap buying super weapons or whatever just straight grinding to get the best stuff...although with the short attention span of this new generational society im not sure if it would do any good or not.
One thing missing that i thought would probably be cool is a n RPG that features beautiful, Chaos Rings-like visuals during adventuring and dungeon crawling mode, with random encounters in which battles are played Infinity Blade-like.
Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword