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03-12-2015, 06:01 AM
#21
Joined: Mar 2013
Posts: 639
Quote:
Originally Posted by Opheus View Post
Look complicated not sure I want this. Can anyone share some imps
It's a 4x game, it's the same type of 4x game as all others, with a space setting. It uses the landscape of Sid's beyond civilizations game.

The iPad UI is spot on in my opinion, it works very well. Lots of button options but definately my too cluttered. It's more accessible than baldurs gate and ice wind dales layouts, (but I'm a huge fan of those to)

The onjectives, some can be completed rather quickly, some do take longer, however, it's turn based, so after each turn you take, your gameplay is saved or recorded, so if you do have to stop and come back, you pick up where you left off.

I love it, I think t expands and goes deeper than Civ Rev and feels, looks and runs just like a PC game IMO.
03-12-2015, 06:14 AM
#22
Joined: Nov 2013
Location: Australia
Posts: 175
I read that oddly enough starship customization is rather limited. Is that true?

03-12-2015, 07:08 AM
#23
Joined: Nov 2014
Posts: 10
Quote:
Originally Posted by Dunan View Post
I read that oddly enough starship customization is rather limited. Is that true?
I'll agree with that based on the 1h I have spent this far.
I can sum it up to upgrade your ships in 3 area: defensive (shield, armor), attack (weapons, fighters) and detection (radar). Research improves one of the 10 items on your ship...
I can see this getting old very very quickly.
My biggest problem right now is the ship movement operation is clunky. It is very easy to move a ship while trying to move the map. The game seems to think you want the ship where you placed your finger when you were simply trying to scroll the view to see another part of the map. Since there is no undo button (didn't see one) it is an issue. I have done it 4-5 times already. So when trying to move the map around one has to make sure to start finger movement OUTSIDE of the selected ship range...
03-12-2015, 07:10 AM
#24
Joined: Jul 2010
Location: Canton, Ohio
Posts: 3,224
Finally, it's here.
03-12-2015, 07:45 AM
#25
Joined: Apr 2013
Posts: 132
Quote:
Originally Posted by baelnor View Post
I hear this has recieved some negative feedback as being simple and repetitive.
You could always say the same about XCOM. I can see the combat being very similar but on a grander scale.
03-12-2015, 07:47 AM
#26
Quote:
Originally Posted by khann View Post
You could always say the same about XCOM. I can see the combat being very similar but on a grander scale.
Is this similar in any way to XCom? I mean gameplay-wise and always bearing in mind they're completely different games.

Last edited by VirtualBoyFreak; 03-12-2015 at 08:09 AM.
03-12-2015, 08:16 AM
#27
Joined: Nov 2013
Posts: 961
Well SCREW YOU 2K,first of all,you don't release bioshock in Azerbaijan appstore and now you don't release starships in Azerbaijan appstore.Great,fu##### great.
03-12-2015, 08:27 AM
#28
Joined: Apr 2013
Posts: 132
Quote:
Originally Posted by VirtualBoyFreak View Post
Is this similar in any way to XCom? I mean gameplay-wise and always bearing in mind they're completely different games.
They are similar in combat. You have similar controls as in you move your ship, fire (or use ability), and Hopefully use a little bit of impulse power to get the cover. I know cover in XCOM was usually walls and things you find outside, but in starships they're astroids. Also positioning is also a thing like in XCOM. Hitting a ship from the rear you can do a lot more damage, just like flanking a soldier. You specialize ships for close range combat vs long range like how soldiers are in xcom. But there are differences, like XCOM be more like a checkerboard and starships being more Hex. Also starships you don't have a percentage chance of missing, you just have a damage point penalty if you shoot somebody between asteroids. That is just combat. I haven't played it for very long, but the rest of it seems a lot different. 2k Firaxis made both, so they probably tried to carry on some of what makes xcom fun.
03-12-2015, 09:11 AM
#29
Joined: Apr 2010
Posts: 116
532 MB in case anyone needs to know.
03-12-2015, 09:14 AM
#30
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,828
I still contend that it is Ace Patrol with a light Civ wrapping in many ways which is only a good thing in my book.

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