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03-15-2017, 09:39 AM
#11
Joined: Aug 2009
Posts: 291
Thanks for the video appunwrapper this game looks awesome! Going to pick it up. Just curious, how is the equipment/loot system, or is there one at all? I only watched the first couple of battles in your video bc i didn't want to spoil anything.
Also, it is interesting that taking damage also reduces your attack.
03-15-2017, 10:32 AM
#12
Joined: Oct 2008
Posts: 4,351
I almost hit the buy button and thanks for reading this first.

Episode 1 only? The app descriptions seems not mentioning this though! Okay, I need to cool down, take a deep breath and think about it.

Thanks everyone for the intro and comments.

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)

03-15-2017, 10:36 AM
#13
Quote:
Originally Posted by Pitta View Post
I was lucky enough to play this since yesterday.
Actually, it's FANTASTIC.

I have no idea if this 'Episode 1' will end with a cliffhanger, won't continue, or if it's short (I've already played 3-4 hours) but so far it's awesome.

It's blend between Banner Saga, SteamWorld Heist, Puzzle Quest and Dungeon Raid.
Yet is super original and feel fresh.
It's also super polished (great graphics), plays wonderfully on both iPhone and iPad with iCloud sync.
Just the skill tree (and you will need those skills) is MASSIVE (you unlock it 2 hours in).

I wouldn't sit on it, even if calling it a match-3 is not really true...you can even just move/match just one color.
The core mechanics is trying to build up your powers as in Dungeon Raid while positioning yourself in advantage positions, possibly away from enemies reach...BUT you must be sure to leave some connected colors for later movements, unless the AI clear those preventing you evading the enemies.

All wrapped in a cool story.

So far is another solid GOTY contender for me (together with Kingdom: New Lands and the upcoming Card Thief with I had the privilege to beta test for over 50 hours).
Going to buy this puppy on the strength of Pitta's rec.


"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy
03-15-2017, 11:09 AM
#14
Joined: Sep 2009
Location: ohio
Posts: 1,593
whoa this looks pretty cool, Metalcasket what you think so far? super addicted to Tavern Guardians right now this looks like a unique take on a match 3.
03-15-2017, 11:24 AM
#15
Joined: Jan 2009
Posts: 2,219
One of my most anticipated titles of the year. Diving in. Should have some impressions later.
03-15-2017, 11:25 AM
#16
It's not "match-3" in a Puzzle Quest kind of way... but I think it's great when the original mechanic can be improve on the formula, rather the than changed just to change it.

I'm only an hour in. It's really striking in both the way the mechanics work as well as the production value. I'm thrilled to hear that the skill tree opens up at 2 hours in and is in depth. Good sign!

I think the developer is doing a disservice by saying "episode 1". Just say how long the expected gameplay is for this section ("over 10 hours...) and then say that more adventures/expansions will be released soon. I would approach this as more of a Pathfinders or Sentinels. In other words, you are buying a great game for $3 that will have more content coming on a regular basis. If you love it, it's great to have more premium content for a reasonable price. If not, you got a great game for $3. I just don't think that looking at it as "unfinished" is fair or helpful for the devs.

Anyway. Don't get too caught up in terms. It seems like a lot of premium content for the price and it's very fun and original.
03-15-2017, 11:40 AM
#17
Joined: Oct 2008
Location: Italy
Posts: 3,023
For what it's worth I'm on chapter 2 already, played over 6 hours, and no end in sight.
(Even if it ends in a hour, it was totally worth it).

Actually, chapter 1 is really just an appetizer.
Ranged weapons and area control/effects change EVERYTHING (chapter 2).
It's incredibly brilliant....so good and fresh I'm actually amazed nobody thought about this mechanics before.

Also, at a certain point you unlock something I won't spoil that let you replay any mission at will (and some are brutally hard, and there is so much to grab I find unlikely anyone can complete all missions and side quests plus extra objectives at first run-through), making the game almost endless.

The mechanics are so good that I would love a mp async version where each opponent select a character/playstyle and some skills, and then they fight over the board.

I really recommend the game.
03-15-2017, 12:24 PM
#18
Joined: Jan 2009
Posts: 2,219
Very early impressions (not as far as Pitta):

Controls are incredibly tight (seriously, why doesn't every game feel this good to play)

Production values are off the charts. Slick, if cartoony, visuals. Music that enhances the atmosphere. Nice particle effects. Oozes quality.

The story is compelling so far, IMO, but everything can be skipped or avoided if you don't care.

From the moment I saw the conceit of turning the grid into the floor with an isometric view, I knew combat was going to be great, but it's actually even better than I thought because you have to factor not only gathering and your own positioning, but also potential paths an enemy might use to reach you. I've just gotten powers, so I haven't seen anything fancy yet, but I like what I've seen so far. It's engaging and makes me stop and think about my next move, while having a familiarity that makes it feel natural.

It's not a match-3, but anyone that has played a dungeon raid style game should feel right at home. Moreover, I think strategy RPG fans who don't like match-3 games will probably find this appealing.

My one (very minor) complaint thus far is that the camera zoom during combat is a bit aggressive for my tastes, but it hasn't made me nauseous, so no big deal.
03-15-2017, 12:33 PM
#19
Joined: Jul 2014
Posts: 61
Quote:
Originally Posted by Pitta View Post
For what it's worth I'm on chapter 2 already, played over 6 hours, and no end in sight.
(Even if it ends in a hour, it was totally worth it).

Actually, chapter 1 is really just an appetizer.
Ranged weapons and area control/effects change EVERYTHING (chapter 2).
It's incredibly brilliant....so good and fresh I'm actually amazed nobody thought about this mechanics before.

Also, at a certain point you unlock something I won't spoil that let you replay any mission at will (and some are brutally hard, and there is so much to grab I find unlikely anyone can complete all missions and side quests plus extra objectives at first run-through), making the game almost endless.

The mechanics are so good that I would love a mp async version where each opponent select a character/playstyle and some skills, and then they fight over the board.

I really recommend the game.
That all sounds very encouraging. I was on the fence about this game, but it sounds like it has the kind of depth I was hoping for. Multiple chapters and the option to replay any level sounds fantastic! Hopefully there will be more content added later, but that could be a long shot. Most devs just dump a game and go these days.
03-15-2017, 01:25 PM
#20
Joined: Aug 2011
Posts: 1,131
I agree with the comments of wanting some clarity on what it means as episode 1 and other comments on describing it or sharing thoughts do the future. I am totally a premium gamer and just bought kingdom new lands which is $9.99 with no issues laying... but still knowing what we ar getting into is helpful. Are the episodes free or an iap etc...

I believe some game shave done a crazy amount of updates with major new levels and gameplay additions for free while others did them as iap etc...

As an old school gamer I can't complain at all for prep,Kim games for $3.99, 9.99, etc... look at Nintendo switch games $59.99.

I'm definitely buying this game today as it seems to mix gendered I love!

QUOTE=MintCity;3989490]I think it's very fair of him to ask the things he did, regardless of what game it is. It is definitely important to know that information, such as: how much will the future episodes cost and when will the next one be released (just an approximate time, if successful). It seems strange they don't have at least a little more information on those things. It effects a person's decision on purchasing a product if they have unanswered questions or vague information.

However, I do agree that if it is your type of game, get it. It will support them in making future episodes BUT that doesn't mean you have to blindly invest just because they are an indie developer. Just weigh your options and analyze what is tangible now (instead of future content) and make a decision off that!

Edit: I forgot to say I purchased it and will leave some impressions later! I'm always down for a match-3 style RPG. This one seems like a pretty unique, story-driven take on the genre.[/QUOTE]