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03-19-2017, 10:32 AM
#31
Joined: May 2012
Location: THE NETHERLANDS
Posts: 3,169
Just cleared level 13 of Delphinus, brilliant designed.
03-19-2017, 11:01 AM
#32
Joined: Jan 2009
Posts: 2,235
Quote:
Originally Posted by ROGER-NL View Post
Just cleared level 13 of Delphinus, brilliant designed.
Keep that tool handy in your toolbox. You will be needing it again.

03-20-2017, 05:57 AM
#33
Joined: Jun 2010
Posts: 1,656
Agree that some of the puzzles are quite tricky (such as Andromeda 14), with shades of difficulty comparable to A Snowman Is Hard To Build.

Not sure about this... but the puzzles are in this game are reminiscent of real-life transport problems in robotics whereby algorithms are used to drive automated robots to travel around in a large warehouse to pick up packages and then to drop them off at different drop points. There are a lot of mathematics behind these pathfinding algorithms, and the problem might have been shown recently to be a NP-hard (non-deterministic polynomial-time hard) problem in computational complexity. This may mean (assuming P is not NP, which is yet proven), even if an algorithm exists, it is not scalable and will eventually fail because it takes too long.

Last edited by y2kmp3; 03-20-2017 at 06:00 AM.
03-20-2017, 03:20 PM
#34
Joined: May 2012
Location: THE NETHERLANDS
Posts: 3,169
Quote:
Originally Posted by y2kmp3 View Post
Agree that some of the puzzles are quite tricky (such as Andromeda 14), with shades of difficulty comparable to A Snowman Is Hard To Build.

Not sure about this... but the puzzles are in this game are reminiscent of real-life transport problems in robotics whereby algorithms are used to drive automated robots to travel around in a large warehouse to pick up packages and then to drop them off at different drop points. There are a lot of mathematics behind these pathfinding algorithms, and the problem might have been shown recently to be a NP-hard (non-deterministic polynomial-time hard) problem in computational complexity. This may mean (assuming P is not NP, which is yet proven), even if an algorithm exists, it is not scalable and will eventually fail because it takes too long.
Hope you have fun with this game y2kmp3.

Last edited by ROGER-NL; 03-20-2017 at 04:11 PM.
03-20-2017, 09:10 PM
#35
Joined: Jan 2009
Posts: 2,235
This has been a stupidly expensive week, but for anyone else enjoying this as much as I am, A Good Snowman is Hard to Build, by the same dev, just went on sale.
03-20-2017, 09:17 PM
#36
Joined: Apr 2011
Location: Houston, TX
Posts: 3,662
Not that hasn't already been expressed, but this game is tough. I love the presentation so much!

Game Center: MarinasideSteve
03-21-2017, 05:49 AM
#37
Joined: Jun 2010
Posts: 1,656
Has anyone got Delphinus 14? DO NOT POST ANSWER. Just need to know if the puzzle is bugged or not.
03-21-2017, 07:05 AM
#38
Joined: May 2012
Location: THE NETHERLANDS
Posts: 3,169
Quote:
Originally Posted by y2kmp3 View Post
Has anyone got Delphinus 14? DO NOT POST ANSWER. Just need to know if the puzzle is bugged or not.
Got it, but it's one of the hardest levels so far, but once you see it it's fantastic, so is the whole game, for me this is one of the better games on the whole IOS scene, good luck solving it.
03-21-2017, 07:34 AM
#39
Joined: Jun 2010
Posts: 1,656
Thanks for the confirm, Roger-NL. I will work on it some more then.

Quote:
Originally Posted by ROGER-NL View Post
Got it, but it's one of the hardest levels so far, but once you see it it's fantastic, so is the whole game, for me this is one of the better games on the whole IOS scene, good luck solving it.
03-21-2017, 08:49 AM
#40
Joined: May 2013
Location: Nr Cairns Australia
Posts: 269
Would be nice if there was an ingame method to take a screenshot (other than the apple way). Nice to look back and preen oneself, in case you can't do it in a week's time. Great game, many hours wasted, er I mean invested in it already. Very happy with purchase, so much so I have bought the snowman as well.