Well, I finished weyworld. Unlocked all the expansion beacons anyway. The more extreme landscape added a fun extra tactical element to how you sculpt the world etc. There still needs to be some form of adversity though, other players, rival Gods, natural disasters, anything. They have a really nice flowing water mechanic, why not implement flooding, force you to leave rivers in place rather than flattening everything into a monotonous monoplane? It reminds me of that other world-sculpting "game", where they decided that they couldn't gamify it, so just left it as a kind of demo of an engine. godus is a great engine, waiting for an actual game to be placed on it, despoiled by timers/ monetisation.
I'm going to give it a rest until the next major update hits.
What they should do is implement a "speed up time" slider, 2x, 5x, 10x etc, like Populous used to have, and have it as a one-off paid for upgrade. That way people can choose to have a freemium experience, rather than a timers/ grinding/ pay-to-play one. Are you listening, Mr. Molyneaux?