iPhone Legend of Grimrock (Dungeon Master-inspired)

Discussion in 'Upcoming iOS Games' started by Jensen, Aug 25, 2011.

  1. ponyboy

    ponyboy Well-Known Member

    Feb 10, 2009
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    Agreed. I've been following the game since I saw the original post on toucharcade. I too paid for the pre-order based on the gameplay video and can't wait for the release (next week). I will certainly order the iOS version if and when released.

    I wish there were more "current" first-person dungeon crawlers out there for the PC and especially for my iPad.
     
  2. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Yes!

    Yes!

    Yes!

    And yes!

    I don't think I've ever preordered anything else before, but I too preordered the PC version and look forward to the iOS. I think one needs to have played the original Dungeon Master at the time of its release, to understand what this game means decades later to those of us that have. That is, naturally, assuming it lives up to its promise.
     
  3. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Maybe we need a special forum just for games that might or might not be released on iPad.

    Oh wait, this is it!
     
  4. cplr

    cplr Well-Known Member

    Feb 15, 2011
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    three cheers for this one :D
     
  5. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Not quite - go check out Undercroft (free) - this will be more like that with MUCH more polished visuals and realtime gameplay...
     
  6. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    Just played for two hours and it is as awesome as expected, even if I can only cast one spell yet and dont have any great weapons.

    Level design is pure Dungeon Master, so until now totally obvious.

    Running at 2560x1440 on 27" everything maxed out and that is very nice. Would like to play on iPad too, but for now this is great. Stopped carrying torches, as it totally destroys the lighting, which is super atmospheric.
     
  7. Riotgirl

    Riotgirl Well-Known Member

    Apr 5, 2012
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    I no longer have a PC since it refused to POST last November '11. I now have a MacBook Pro alongside my iPad2, so am now fully on-board with the Jobsian cult.

    I think it's a bit silly to say that we ought to support the developer by buying a title on multiple platforms. Developers will develop where the $ is i.e. show me the money! Whilst developing as a labour of love is all well and good, ROI (return on investment) is the real yardstick, if you have bills to pay.

    If the developers feel that iOS (or at least, iPad - not sure about the game specs, to judge whether it could be playable on an iPhone) provides a suitable ROI, then they will develop for iOS.

    So add my vote to keep this thread open, if it helps to galvanize hype to support development on iOS.
     
  8. majormauser

    majormauser Well-Known Member

    Sep 14, 2008
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    How quickly we forget that any mac these days can easily run XP/Win7 via Bootcamp. Also Parallels 7 / win7 also runs it perfectly. Mac's today are PC's as well.
     
  9. icepulse

    icepulse Well-Known Member

    Aug 7, 2008
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    Sure, but you have to spring for the copy of Windows. Also, Boot Camp never seems to trigger the fan on a Mac properly, and so Macs run pretttty HOT when booted into Windows through Boot Camp.

    Parallels? Well that's another whole ball of "yeesh".
     
  10. CrunchyGamer

    CrunchyGamer Well-Known Member

    Apr 8, 2011
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    This game is amazing in PC, if they port it well into iPad I´ll buy it for iOS too!! is that good!
    Reminds me of the old Stone Keep, the BEST of this genre by far.
    A little drawback: I expected some voices in this game to make it even more immersive, but that is not really a flaw, only a sign of a very "indie" studio :)
     
  11. famousringo

    famousringo Well-Known Member

    Jul 25, 2011
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    Voices are one of those things that need to be done right, or you just shouldn't do them at all. Even the big studios do them wrong more often than not. This game is almost certainly better off without them.
     
  12. Rivozzz

    Rivozzz Well-Known Member

    Oct 6, 2009
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    No more news on released date?
     
  13. TheShoresOfHell

    TheShoresOfHell Well-Known Member

    Jul 23, 2011
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    Come on, finish the iPad version of this wonderful game, I´ll buy it right away!
    A suggestion... I´d like to have some more interaction with other characters in a future game, more like Stonekeep like others said (1995 DOS game xD); but anyway, this is a wonderful game nevertheless, much recomendable.
     
  14. Zuzax

    Zuzax Well-Known Member

    Sep 30, 2010
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    I'm not so sure I'd like it for iPad after playing it a couple of times on the PC.

    Despite it being the classic 90-degree layout and movement game, it's very much a twitchy button masher with lots of side strafing for combat, movement, and especially navigating the timed pit puzzles (getting the sword of Nex for example).

    I would not want to attempt the end boss fight without a real keyboard and mouse. All the WASD and side strafing needed doesn't seem like it would transfer to the iPad very gracefully.
     
  15. john.burn

    john.burn New Member

    Mar 12, 2009
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    #155 john.burn, May 19, 2012
    Last edited: May 19, 2012
    Actually I'm playing this on my mac mini in osx... Using a wine wrapper and it plays perfectly!

    http://portingteam.com/files/file/7283-legend-of-grimrock/

    Regards,
    John
     
  16. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    #156 LazyGamer, May 30, 2012
    Last edited: Jul 20, 2012
    They quite recently said it is coming to iPad without giving a specific time frame for that. And obviously it sold pretty well on PC.
     
  17. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    #157 LazyGamer, Jul 20, 2012
    Last edited: Jul 20, 2012
    Latest from the developers:

    'iOS is still in the plans (and indeed we had an early prototype running on iPad). We just don't have enough time to work on it right now.'

    So that prototype probably is the old version and development of the 'real' iPad version probably won't start before the editor is released (and maybe Mac Version)...does not sound like we will see this anytime soon.

    On the plus side, iPad 4 will probably be out and run that beast at full retina glory.
     
  18. pka4916

    pka4916 Well-Known Member

    Jun 6, 2009
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    Another game where they show awesome graphics etc, hyping things up for "3" years, and it will never be released..
     
  19. cplr

    cplr Well-Known Member

    Feb 15, 2011
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    #159 cplr, Jul 20, 2012
    Last edited: Jul 20, 2012
    the world does not pander to you.

    anyone want to play a fun game? find a thread where someone is complaining about some game not coming out on their approved release schedule, look at their previous posts and you'll notice a pattern. some people just love to complain, huh?
     
  20. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    still waiting (I am aware some similar projects are in works too for iPad).

    If I cannot wait, I may wish to invest into the OSX version for now (like FTL)
     

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