Are pixel-graphics games a cover up? (getting sick of them).

05-15-2013, 10:13 PM
#11
Getting to be too many.
05-15-2013, 11:12 PM
#12
Ios 3D games don't age too well either.
Altough things like MC1 still are servicable. But simple 3D with light texturing has its own charm. I can always apperciate that.

05-16-2013, 01:33 AM
#13
Joined: Aug 2012
Location: A state in a country in a continent in the world
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I don't mind them, but for people new to the development game, making a pixel art game would be easier than making a 3D game. You'd rather see some average pixel art than some crappy 3D graphics, right?

It all depends on the size of your development team, your budget, and your time. But simple solution if you're tired of games with pixel graphics: don't play them. Problem solved.
05-16-2013, 01:24 PM
#14
Good call on Knights if Pen and Paper. The pixel graphics are so bad on that that its unplayable on the iPad.
05-16-2013, 01:37 PM
#15
Quote:
Originally Posted by dancj View Post
Good call on Knights if Pen and Paper. The pixel graphics are so bad on that that its unplayable on the iPad.
Good call by whom? I was applauding Knights of Pen and Paper's pixel art. It fits the game perfectly. The only other art style I could see working would be something like what Mika Mobile's games have, but that would ruin some of the references like MissingNo. It's a little bit blocky on bigger screens because more isn't being shown, but that'll hopefully be alleviated with the +1 Edition update that brings landscape mode (and possibly a zoomed out view since there would be more art available for portrait).

Last edited by Fleabag323; 05-16-2013 at 01:41 PM.
05-16-2013, 02:13 PM
#16
Pixel art can be less work or more work. In the case of the Other Brothers, it was actually more work - because we decided that every level would be one giant uniquely photoshopped level, not tiles or anything like that. This is significantly more work than a few 3D props textured or a retro game using tiles.

It also goes the extra mile with retro special effects you'd see on super nintendo or such, adds lighting, shadowing, vignetting etc...

On the other hand it's easy to spot the titles which are retro just because the author isn't an artist, or retro because they simply don't have the time or energy to make it. Or perhaps it's just someone trying to 'cash in'.

In short, I believe that only a few retro titles deserve to be retro, and it's those titles which actually clearly do it for the visual sake, rather than a cop-out because cba to do good graphics. You'll spot those easily enough.

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Last edited by SimianSquared; 05-16-2013 at 02:17 PM.
05-16-2013, 02:49 PM
#17
Joined: Jun 2012
Location: London, England
Posts: 840
There are far too many coming out. There seems to be two new 'retro' games getting reviewed on TA every week
05-16-2013, 08:19 PM
#18
Joined: Dec 2009
Location: Canada
Posts: 217
Quote:
Originally Posted by AlexsIpad View Post
There are far too many coming out. There seems to be two new 'retro' games getting reviewed on TA every week
Yeah... Well, it seem their only few way to get featured(review or else) on TouchArcade front page.

-Make a retro game (2D sprites)
-Be Gameloft, or a other big publisher
-Make a game with zombie

Dammm.. My game wont ever be featured then ...

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