• Publisher: Kevin Ng
  • Genre: Arcade
  • Device: Universal
  • Size: 28.5 MB
  • Version: 1.2.8
  • Price: $1.99
  • Average User Rating: 5 (3)
App description: IMPOSSIBLE ROAD is a pure, minimal arcade game about risk, reward, and rollercoasters.

"9/10" - Edge Online
Game of the Week - PocketGamer

Guide THE VESSEL down the roller coaster-like track at speed, scoring for each gate you make it through. Navigate hair-pin bends, jumps, banked curves and adverse camber in the quest for the perfect line.

And when you learn how to cheat the game, and you discover that it is rewarded not punished, the leaderboards will belong to you.

- Universal app, for iPad, iPhone, iPod touch.
- Original minimal techno soundtrack.
- Retina Display support.
- Support for iOS controllers and some other arcade control peripherals.
- Game Center leaderboards.
- Challenge your friends to beat your score (iOS 6.0 and Game Center required).
- Requires iOS 5.1 or above.

[Controls]
Touch the left side of the screen to turn left, touch the right side of the screen to turn right.

Touch your score to show the Quick Restart button.

[Credits]
Design, coding, art and audio - Kevin Ng @pixelsontoast
Play testing and feedback - the wonderful people of @GameDevEd:

Andy Durdin @adurdin
Trevor Fountain @doches
Aaron Dron @tinyblob
Jonathan Brodsky @jonbro
Paul Scott Canavan @abigbat
Gillian Patterson NAE TWITTER
Andy Watson @andywatson00
Peter Van Der Watt @tenebrious
Ian Usher @FatConan
Ben Newbon @bennewbon
Gavin Jones @aotumedia
Kayleigh Boyd @Silverlynxcat

Sanuku's comments:




06-23-2013, 09:04 PM
Very addictive, but you need more time to try it to better.
06-23-2013, 09:50 PM
Quote:
Originally Posted by PixelsOnToast View Post
A good guide to what changes to expect is, nothing that would invalidate the leaderboards. So changes to core gameplay are out, but feature additions are in. For example, adding unlockable themes wouldn't change core gameplay, or invalidate the leaderboards. And features will need to be added carefully too, in alignment with the original vision.
Does this rule out alternative modes as well? I feel like in addition to fresh coats of paint, a little more gameplay variety would really make this game a keeper. Even though Super Hexagon's levels all have the same basic concept, they're different enough that it stays fresh for a long time.

06-23-2013, 09:56 PM
No plans as yet, but I wouldn't rule it out. It would just have to be done... correctly.
08-19-2013, 03:28 PM
Hey, thanks for putting icade in on this game, love it!
01-22-2014, 06:33 PM
v1.0.6 is live

Hi guys,

The new update is live. The highlight is iOS MFi controller support, tested and tuned on hardware.

- Support for iOS controllers (requires iOS 7 or later)
- Tip: press all 4 face buttons, or touch your score for quick restart!
- Up to 2x longer battery life
- Smoother gameplay on older devices
- Game Center high score bug fix
- Physics bug fix
- Upgraded to Unity Pro engine
- Now takes up less space on your device

Happy trails!
02-04-2014, 05:44 PM
I'm really late to the party as I just bought this five mins ago bt I'm having so much fun. It's almost midnight here and I have a felling I'm not going to sleep any time soon lol.
08-31-2014, 05:24 PM
Quote:
Originally Posted by cloudpuff View Post
I'm really late to the party as I just bought this five mins ago bt I'm having so much fun. It's almost midnight here and I have a felling I'm not going to sleep any time soon lol.
Sold!!

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