While not having published a Strategy Guide (as opposed to Orions
, the previous big hit on both iOS and the preceeding Windows Mobile), I've often mentioned I consider the quite new iOS port of Spectromancer
(AppStore links: small-screen devices
; iPad HD
) the best card game on iOS. Opinions may differ, of course I just prefer the way Spectromancer (and the very closely related Orions) is played to that of Magic (the Gathering) 2013
The new upgrade, along some goodies (a brand new opening screen on the iPad; new multiplayer features etc.) offers four brand new classes (Warrior Priest, Vampire Lord, Cultist
and Golem Master
) available as a new in-app purchase. (One of them is free; the other three are paid.)
Update list (shot from my iPhone 5):
(as with all the other images, click for original!)
Update list (shot from my Retina iPad):
The new class as an IAP on the iPad (the other two packages not shown here as I've previously purchased and installed both):
The same on the iPhone 5, showing the two other IAP's:
Needless to say, I immediately purchased and played a bit with the new IAP. While I haven't played much so far, I found the new classes (and cards) great.
What's new in addition?
- Blitz mode for multiplayer: Each player has 15 seconds for their turn -- these battles are quick as lightning!
- Reconnection very important. In the online game, even a simple roaming between Wi-Fi access points (or a short lack of network connection) may result in the quitting of the current game.
General issues (both the iPhone and the iPad version)
Still no Universal version. As you will want to purchase all character classes, you may end up having to pay two times for the IAP's. The latter, now, amount to $5.97. (You won't want to play the iPhone version on the iPad. Not only because of the inferior graphics, but also the major inconvenience with the obligatory card descriptions. And, on top of all this, the lack of game saving.)
iPad version-specific only (no such problems on the iPhone version)
The iPad version is unlikely to ever receive full Retina support. I've asked the developers on this matter; he answered (his answer is HERE
iPhone version-specific only (no such problems on the HD version)
- The iPhone version still hasn't been updated to support the 16:9 (iPhone / iPod touch 5) screen. By moving for example spell / unit descriptions in the now-unused screen estate would have been great. (BTW, this is why all the in-game iPhone screenshots are letterboxed in this article.)
- Speaking of these descriptions, it's still impossible to hide them. Unchecking the two checkboxes in Options
still doesn't get rid of them. All you can do to not to see these is drag-and-dropping the cards all the time, which, on the small screen, may sometimes result in the wrong target slot. This (the obligatory description dialog) has always been a major issue. A lot of users have complained about it too bad the developers still didn't bother fixing it.
- Still impossible to save a game. This is another MAJOR omission in a game, particularly when played in multiplayer. It must
be fixed, devs!
- Can't make animations really fast. One of the biggest problems with Spectromancer is that the animations in it are slow-paced compared to e.g. Orions. Even if you drag the slider in the previous screenshot to the rightmost position, the animation will take a lot of time. (And there's no such slider on the iPad version, meaning you can't in any way make animations at least a bit faster.)
Some additional card descriptions (of the new ones - not all of them!)