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iPhone game pricing vs. Playstation Home

12-20-2008, 01:18 PM
#1
Joined: Oct 2008
Posts: 1,041
iPhone game pricing vs. Playstation Home

Seeing how in Playstation Home, a single t-shirt for your avatar costs as much as an iPhone game, and a new virtual apartment costs more than, say, all of the ngmoco fast apps currently available...

It makes me wonder if the developers' work in the App Store is being undervalued

Or if we should just stop making games and start making designer t-shirt textures instead.

(This has been a sarcastic bulletin, brought to you with love by a caring and concerned developer.)
12-20-2008, 01:21 PM
#2
Joined: Sep 2008
Location: Sweden
Posts: 1,555
All you need to know about playstation home:
http://www.penny-arcade.com/comic/2008/12/12/

12-20-2008, 01:22 PM
#3
Joined: Dec 2008
Posts: 4,176
you know what would be awsome?
if Apple sold iphone t shirts and ipod and mac shirts that would be awsome!
12-20-2008, 01:24 PM
#4
Joined: Sep 2008
Location: Atlantic Ocean
Posts: 665
Quote:
Originally Posted by yourofl10 View Post
you know what would be awsome?
if Apple sold iphone t shirts and ipod and mac shirts that would be awsome!
Mhm,
That be kinda cool,
but... honestly no one wear them

"Insert generic signature here"
12-20-2008, 01:31 PM
#5
Joined: Oct 2008
Posts: 1,041
I don't really want to bring this conversation into the merits of Home, just making a point about the "other game consoles" and what kind of content is being sold there with a similar price as games in App Store.

Case in point, you can buy a theme for your Xbox360 with the price of an iPhone game. A premium theme for PS3 costs as much as three iPhone games.

As a developer trying to make a living, you can fake an Ikea coffee desk model in about 15 minutes. Five minutes if you're a pro. That would sell in Home for 2.49€.

Alternatively, you can pay wages to a four-man team for half a year, release a game in the App Store, and have it receive 1-star reviews because it was too expensive.
12-20-2008, 03:47 PM
#6
Joined: Oct 2008
Location: San Diego, CA
Posts: 2,411
Send a message via AIM to eeenmachine
A new hat for Little Big Planet or an entertaining iPhone game....
12-20-2008, 04:46 PM
#7
Joined: Sep 2008
Location: Secret Treehouse
Posts: 232
Don't get me started on Playstation Home. Sony overcharge the EU, cut out anything nice for EU players and the whole thing just seems disappointing and I have been waiting for over a year for that game. I home Sony management changes quickly...

Apple get the exchange rate comfortably right and games are usually of great value and quality. Couldn't ask for anymore from them (Except a better structured App Store thats fairer to developers).
07-03-2009, 08:32 AM
#8
Joined: Jun 2009
Posts: 104
Quote:
Originally Posted by eeenmachine View Post
A new hat for Little Big Planet or an entertaining iPhone game....
Well the game does get boring after a couple of seconds on the iphone
And yeah a motorstorm hat on lbp is 2 dollars lol
But you don't have to buy those you can buy the level packs which are worth it

Last edited by mofard; 07-03-2009 at 08:43 AM.
07-03-2009, 08:40 AM
#9
Joined: Oct 2008
Posts: 908
The XBLarcade games are worth it, so are some DLCs, but anything else on either of the consoles is overpriced

Quote:
Originally Posted by The prez 12521 View Post
No. But there's a good chance she'll put her hand down there. Like we were holding hands in the movie, she moved our hands on my lap and I was just thinking...oh god please not now please stay soft
Reminding for when I get new iPod: Epic Win
07-03-2009, 08:53 AM
#10
Joined: Oct 2008
Posts: 4,404
But what is their total income? Is the market as good as AppStore? (plus there are so many iPhone + iTouch users)

$5 x 100,000 is better than $10 x 1000

Four most influential games: Papi Jump, iDracula, Fieldrunners, Flight Control.