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  #81  
Old 06-17-2014, 08:04 AM
Ijipop Ijipop is offline
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Join Date: Jul 2012
Posts: 14
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I have a new friend, his name is Doug!
And he's a greedy one, or am I...

Nice little game you did there, nice graphics, good control, cute little music.

Bravo!


(I had a bug where achievements would continously spawn on the screen the same one over and over and over.
I've played yesterday and this morning my high score and depths were erased?!?)

And for the idea of a IAP for continues, for me it's a no-no.
BUT
a HUGE update for a buck or 2, definitly yes.

Let's go Doug, we have gold to dig!
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  #82  
Old 06-17-2014, 08:32 AM
rich_952000 rich_952000 is offline
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Location: Indiana, USA
Posts: 6,108
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Have to agree with most who have chimed in, and the TA review Doug Dug is a freaking awesome arcade/exploration game. I love causing massive cave-ins! I too hope this game receives some cool updates with more leaderboards, more treasure and other stuff.
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  #83  
Old 06-18-2014, 03:43 AM
popjam5 popjam5 is offline
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Join Date: Jun 2012
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Whoops, there are leaderboards, just couldn't find them on the app
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  #84  
Old 06-24-2014, 01:41 PM
bigred447uk bigred447uk is offline
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Everybody should go this devs website and read the company history that you can find in the 'About' section of the site. It's awesome !
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  #85  
Old 06-24-2014, 02:05 PM
slamraman slamraman is offline
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Quote:
Originally Posted by bigred447uk View Post
Everybody should go this devs website and read the company history that you can find in the 'About' section of the site. It's awesome !
Just did that and you're absolutely spot on. Fantastic stuff and a great find, sir.
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  #86  
Old 06-24-2014, 02:10 PM
NOEN NOEN is offline
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Quote:
Originally Posted by bigred447uk View Post
Everybody should go this devs website and read the company history that you can find in the 'About' section of the site. It's awesome !
Great find bigred! I just finished reading it. Great story! I didn't know they created House of Shadows. That was a really fun game also.
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  #87  
Old 06-24-2014, 03:02 PM
bigred447uk bigred447uk is offline
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^^ Lol. I love the bit with the 'Roid Blaster having extra sales in the pharmaceutical market. Also love the description of them going digital with all the employees learning how to code and the receptionist learning HTML to spruce up the website ! Great yarn.
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  #88  
Old 07-19-2014, 06:25 PM
Haruna Haruna is offline
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iPhone 5s, iOS 6.x
 
Join Date: Apr 2012
Posts: 2
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Quote:
Originally Posted by JeffWofford View Post
Great ideas, JCho133, and thanks! We're definitely planning more upgrades of boots, maybe a shield, maybe a golden shovel—that sort of thing. That should add more variety as well as equipping players to be able to survive and thrive even deeper than they are now (the best depth on the leaderboards, last I checked, was in the 700s).
700? Dang. I think the lowest I got was around 400.
Those big minotaur creatures are really tricky, I've dropped multiple layers of rock on them but they don't die. I usually bite the dust shortly after seeing one.

I would prefer the elevator over the continues. I don't play this game competitively in any way but if someone gets further down than me because they paid, ehh...It still manages to make my own victories cheap. I'd pay you guys NOT to add IAP. Seriously, I've had other favorites(coughcoughSWORDANDPOKERcoughcough) absolutely ruined by it. But I know you need to make money.

A complex inventory management system is the LAST thing this game needs. You've sort of got a shop system in place with pay-to-break crates spawning here and there. Maybe have a room where Doug goes in and can choose 1 of 3 items like the old man in Zelda. If players get hurt a lot, let them start with the helmet. If they'd rather be more gutsy, let them take a super pick axe or something.

A few power up ideas: Gem Radar. Being able to find them more easily could lead to more risky behavior and amusing deaths. It's a nice power up that doesn't destroy the balance and if anything, increases the challenge a bit.
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