App description: *In celebration of Monster vs Sheep release, Boogey Boy is on sale for $.99*

Its time for bed and the boogeyman is out to get you! Can you escape your nightmares?

Boogey Boy is a 3D side-scrolling runner. Escape the boogeyman by collecting batteries to activate your flashlight. Play through the boy's dreamworlds, dodging strange and bizarre enemies. Activate special powerups to help the boy escape from the terrors of the night.

Story and Arcade mode
Play story mode to escape and defeat the boogeyman.
Play arcade mode and go for the high score.

Vibrant and colorful 3D stages
Make your way through five wild, whimsical stages.
The stages are random every time. Every play is new and exciting!

Activate powerful abilities
Defeat the monsters of the night with five different power-ups.
Use powerups to change the way you play!

In-app purchases
Just kidding. Pay once, play forever!

**NOTE: Optimized for iPad 2 and up, iPhone 4S and up.**

===== REVIEWS =====

It is a colorful, action-filled platforming game that will easily draw you into its clutches Droidgamers

Addictive platforming at its finest! Withinthegame

A compelling platform runner for iOS iphoneitalia

My love for Boogey Boy comes from the art. The look is really dream-like and surreal Crotchetyoldgamer
12-28-2014, 02:26 PM
#51
Joined: Jun 2012
Location: Brazil
Posts: 310
I'm really enjoying the game! I have some suggestions:

* Add some visual cue for the power-ups ahead of the player. It could be something like the battery signs or some kind of radar at the top of the screen (would that be too overkill?). Anyways, I play several runs where I don't get one single power-up because you rely entirely on luck to get them on your path. I'm trying to complete an achievement and it's a bit frustrating.

* Add a Retry option after the level is finished (along with the "Continue" and "Main Menu" options). Again if you're going for an achievement you may want to replay a sucessful level and this would speed up the process a lot.

* Let us skip thru animations. Don't get me wrong, I absolutely LOVE watching the animations, but sometimes I'd like to speed up things a bit. This would be mainly the stage clear animations, but also in-game, the dog powerup animation, for example, feels a little too long when you're in the heat of the game. Maybe make it two taps to skip them, so one wouldn't do it accidentally.

* The credits scroll could last longer. It would be nice being able to listen to the song and watch the boy's little dance for a longer time.

GC: Flyin' Beagle
TT Vegas: 28Z0

Last edited by hvianna; 12-28-2014 at 02:29 PM.

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