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  #51  
Old 09-18-2014, 08:20 AM
Fermenter Fermenter is offline
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Looking for a little feedback:

So I want to use the scarf itself as the hp gauge, but I'm not quite sure which way to do it. Opinions?



Or possibly a combination of the two, in which the non-filled portion of the scarf flashes when the character gets hit/hurt and then fades to nothing?

I think having a visual scale of where the "max" health is is good and probably nessesary, but I think the two-tone scarf may be too eye-catching and isn't as elegant/simple looking as I'd like.
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  #52  
Old 09-18-2014, 09:57 AM
qdiddy qdiddy is offline
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I like option 1
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  #53  
Old 09-18-2014, 11:11 PM
Fermenter Fermenter is offline
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Quote:
Originally Posted by qdiddy View Post
I like option 1
it's unanimous! #1 is the way to go.
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  #54  
Old 09-18-2014, 11:12 PM
coolpepper43 coolpepper43 is online now
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Yes 1 is a great choice.
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  #55  
Old 09-19-2014, 09:44 AM
qdiddy qdiddy is offline
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Wooh!
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