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  #61  
Old 09-03-2012, 10:31 PM
Connector Connector is offline
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Originally Posted by RodGreen View Post
The engine we're using allows us to port to lots of different platforms (Unity). However Android has a much different distribution system and a large number of devices that makes it a lot harder to do a 'solid' release.

We might just make it the free version also to combat the piracy.

Thanks, me too!
Is it really that easy to download copied games onto an android phone? And when you mean free, is that an ad supported game, or does that mean that it is heavily inapp supported? Can inapps be hacked too on android?

Also, Using Unity seems to make it easy to port to Android, but it is made harder because there are so many different screen res, models,and versions of android out there? Or does Unity somehow take care of these problems?

Thanks.
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  #62  
Old 09-03-2012, 11:24 PM
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RodGreen RodGreen is offline
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Is it really that easy to download copied games onto an android phone? And when you mean free, is that an ad supported game, or does that mean that it is heavily inapp supported? Can inapps be hacked too on android?
It seems it is, though I haven't seen the steps required. I think because the Android system is more open people are more likely to crack/jailbreak their devices.

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Also, Using Unity seems to make it easy to port to Android, but it is made harder because there are so many different screen res, models,and versions of android out there? Or does Unity somehow take care of these problems?

Thanks.
Well the problem is that there's no real simple solution. It's mostly a GUI issue where you have to realign/rescale the elements to work with the different display. Just scaling or just aligning doesn't work.

Unity does have a GUI system but it's pretty broken, slow, low featured etc. They are working on making a new system but for now we had to roll our own resolution manager.

Another big part of the problem is just trying to work out what resolutions you want to support and make sure you take into account the menu bar and other locked screen elements.


On a side note it seems Apple is going to add a new ratio to the mix which will be interesting (iPhone/iPod ratio = 3:2, iPad = 4:3, iPhone 5 ~= 16:9).

We've actually done the work to support the new iPhone 5 and we'll be releasing an update soon that will support that res (fingers crossed Apple sticks to the rumors)
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  #63  
Old 09-04-2012, 12:22 AM
Connector Connector is offline
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Thanks for your answers, cool to hear it from a developer. I think it's cool that you are going to support the iphone 5, my contract with my iphone 4 doesn't let me get a new phone until May of next year, but I look forward to the larger screen for sure.

But for now, my iphone is kind of neglected, even my iphone 4 is having problems running the latest games, and with only. 8gb, can't store much.

But thanks for taking the time to answer some of my questions.
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  #64  
Old 09-04-2012, 01:04 AM
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RodGreen RodGreen is offline
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Originally Posted by Connector View Post
Thanks for your answers, cool to hear it from a developer. I think it's cool that you are going to support the iphone 5, my contract with my iphone 4 doesn't let me get a new phone until May of next year, but I look forward to the larger screen for sure.

But for now, my iphone is kind of neglected, even my iphone 4 is having problems running the latest games, and with only. 8gb, can't store much.

But thanks for taking the time to answer some of my questions.
Happy to answer questions. One nice thing about being indie is you can be much more open and communicative with gamers.
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  #65  
Old 10-23-2012, 04:25 PM
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RodGreen RodGreen is offline
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We're going FREE!

To celebrate Halloween we're selling Brainsss for FREE for a limited time!
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  #66  
Old 10-23-2012, 04:56 PM
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We're going FREE!

To celebrate Halloween we're selling Brainsss for FREE for a limited time!
Great game! I already have it, but you are so nice to give it away for free, Happy Halloween!
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