• Publisher: MLB.com
  • Genre: Sports
  • Device: Universal
  • Size: 320.7 MB
  • Version: 1.0.5
  • Price: $4.99
  • Average User Rating: 4 (1)
App description: "R.B.I. Baseball '14 is here in all its simple, perfect glory" -Yahoo Sports
"R.B.I. Baseball could become an instant classic." -Bleacher Report
"I am wildly excited about the relaunch of R.B.I. Baseball" -Seth Meyers
"Within a single exhibition game of R.B.I. 14, we got into it." -Polygon
"The game is super fun. They've done a terrific job with it." -Sports on Earth
"Pure arcade fun, look no further" -Pocket Gamer

Simple. Fun. Classic. The retro baseball gameplay youve been craving is back and updated with modern graphics, 2014 players and all 30 MLB teams. Play Season, Postseason and Exhibition modes. Experience PURE FUN that everyone can enjoy on the go!

- Full game complete with all 30 MLB teams and 480 current MLB players
- Play entire 9 inning games in under 20 minutes
- Easy-to-use classic controls, two buttons to manage gameplay
- Player characteristics based on real stats
- Unlock special retro jerseys by completing custom team challenges in season mode

REQUIREMENTS NOTICE: R.B.I. Baseball 14 is compatible with the following devices: iPad 3, 4, Air, and Mini; iPhone 4S, 5, 5c, 5s, 6 and 6 Plus; and iPod Touch 5th Gen. Please make sure your device is supported before downloading.

Please Note, if you are experiencing issues on older devices such as iPad 2, iPad Mini, iPod Touch, or iPhone 4/4s, please close all background apps and then restart your device to free up resources. If you continue to experience issues, we are here to help, please contact us at the following support link: http://mlbrnt.harte-hanks.com/mobile/forms/websubmission2.aspx

2014 MLB.com. All rights reserved. MLBPA-Official Licensee, Major League Baseball Players Association. All other trademarks and copyrights are the property of their respective owners.

F34R's comments:

I've been trying to patiently wait for the release lol.

08-04-2014, 06:14 AM
Originally Posted by G-Man11 View Post
They said this game would have no IAP. Fans asked for updates to improve the experience. Then the only update they make for the game contains IAP and no improvements. Disappointing.
Typical MLB. They get behind something and then go after people's money without much regard for their actual desire to enjoy things. Now back to watching replays of last night's game on my $30/month subscription to MLB where I can't watch my local team's games until the next day. If only there was a remove blackout IAP... :-/

They should stop promoting this game on TV, radio, and every order I place for gear. And they should put that time and money into fixing all bugs, and adding a friggin save anytime option.
08-12-2014, 03:46 PM

After playing this game for a few months, I think I've finally mastered the pitching and hitting mechanics. It's all in the virtual joystick.

Select your pitch from among down for fastball, middle for let's call it a curve, and up for a change up. Once the pitch is selected and the pitcher begins winding up, moving the joystick to the location that you would like the pitch to initiate from. Then after the ball leaves the pitcher's hand, swipe the joystick in the direction that you want it to move. Lateral movement is clearly observable. Vertical movement is harder to perceive but I do believe it occurs, since I seem to get more grounders on downward swiping for downward movement. The degree of pitch movement varies by pitch, from fastball having least movement to change up having most movement. The degree of ability to create movement also varies between pitchers, with Clayton Kershaw and Adam Wainwright having some of the best movement I've seen in the game.

Again the joystick is important. The AI pitcher will move location laterally on the mound. When he does this, move your batter laterally too. Imagine the pitcher throwing a down the middle fastball from their location, and position yourself so that you would hit such a pitch with the sweet spot of your bat. Once you are in such a position, you have better odds for these next joystick moves. Before I mention those, though, it is also worth mentioning that you should lay off of balls. If the pitcher is way off to the side of the mound, be prepared to not swing. Let him throw a ball, and wait for a better pitch you can hit well. Ok, as for the role of the joystick in hitting, not using the joystick at all when swinging tends to cause soft liners in the infield and shallow outfield, with the rare home run. Moving your batter up high in the batter's box before the pitch and holding the joystick up while you hit seems to cause very hard ground balls that shoot through the infield. Moving your batter all the way back in the batter's box and holding the joystick down while hitting causes you to get under the ball and significantly increases your odds of hitting pop flies and home runs.
08-12-2014, 04:18 PM
And here is some proof of my methods. I was the AL All stars and mercy-ruled shut out the Baltimore Orioles after 7 innings, allowing only two hits, and scoring 16 runs on 21 hits with 10 home runs. I have previously pitched a no-hitter with a combination of pitchers because they wear out after a few innings.

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