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TouchArcade App

06-08-2017, 08:33 AM
#11
Quote:
Originally Posted by Eli View Post
Yeeeeaaahhh... And Apple even has a problem with that now.
So there won't be any update ever? You're going to let it die? I'd be fine of it could push hot articles when apps on my list are free or have a price cut or news revolving games on my list. And maybe a built in forums

Last edited by Aurizen; 06-08-2017 at 08:35 AM.
06-08-2017, 11:20 AM
#12
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,938
Yes, the app is dead until our Patreon does better and we have resources to do something with it. We're just struggling to pay writers at this point, there's no budget for app developers.

06-08-2017, 05:56 PM
#13
Any chance to push for a donation. I'd be willing to donate when I get payed.
07-05-2017, 01:08 PM
#14
Joined: Oct 2016
Location: Land of Stone
Posts: 203
Quote:
Originally Posted by Eli View Post
Who even knows, Apple doesn't pre-approve apps. We'd already have a new app on the App Store if we could sit down with Apple and be like "OK, so here's our design document, can you mark up what needs to be changed or removed for us to get approved?" We just don't have the resources (especially now) to play approval whack-a-mole. Their problem with it is that it violates the "store within a store" guidelines on the App Store, as well as being a third party app that recommends other apps.

So do you take that as we need to strip out the games directory stuff? The game pages that look like the App Store? The hot games list that dynamically recommends games? We have no idea, which is one of the many things that makes working with Apple so unbelievably frustrating. I'm fairly certain we could get the app approved if we pruned it down to just be a boring news app that displays our stories and sends push notifications, but there's not much benefit in doing that over just having a better mobile view on TouchArcade.com
A trick a lot of devs I know are using is:

- Hide all the features Apple doesn't like.
- Hard code a date or check a boolean in a server if its time to show the hidden features.

By a lot I mean everyone. Starving artists to companies with $20M + funding.

So making the app 64bit compatible with these in small hiding changes will probably work

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==Developer of: Dawn of Crafting==
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07-08-2017, 09:01 PM
#15
Joined: Jul 2011
Posts: 141
Gonna miss the TA App big time.
09-12-2017, 06:37 PM
#16
Joined: Jan 2011
Location: England
Posts: 1,578
Me too

I got ios11 installed about 2 hours ago
09-13-2017, 01:55 PM
#17
Yeah I'm trying not to update, doing so I'll lose the app and its what I use to come on on this site. I rarely use the browser. The notifications on when apps on my watch list went on sale and when they released was what made me use it.. Without it I'd rarely come on this app.. I hope things change. Even if the app was 1.99 I'd pay for it.
09-13-2017, 02:18 PM
#18
Quote:
Originally Posted by Eli View Post
Yeeeeaaahhh... And Apple even has a problem with that now.
Any hope for a solution on if the app will make a comeback? I'd be willing to pay 1.99 or whatever the app price will be once its been made. or a gofund me you guys set up dedicated to the app return.
09-13-2017, 05:43 PM
#19
Joined: Sep 2012
Posts: 824
Quote:
Originally Posted by Aurizen View Post
Any hope for a solution on if the app will make a comeback? I'd be willing to pay 1.99 or whatever the app price will be once its been made. or a gofund me you guys set up dedicated to the app return.
Even so, as Eli said before is that Apple changes it's policy and won't even say what aspects inside the TA app are being violated. You just get either approved or not with zero say from Apple on why.

Sadly can't blame Apple considering how many apps are on their store (okay some will go bye bye via iOS 11). But still quite a lot and look at the numbers of NEW apps each week and that is not even considering the updates for previous approved apps.
09-14-2017, 11:29 AM
#20
Quote:
Originally Posted by cofunguy View Post
Even so, as Eli said before is that Apple changes it's policy and won't even say what aspects inside the TA app are being violated. You just get either approved or not with zero say from Apple on why.

Sadly can't blame Apple considering how many apps are on their store (okay some will go bye bye via iOS 11). But still quite a lot and look at the numbers of NEW apps each week and that is not even considering the updates for previous approved apps.
Yeah, I'd be willing to support the app until it gets approved. I'm sure others would too.