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#61
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So for me that means I can't spend all day or even half of 1 day marketing during the development process, as there's too much behind-the-scenes going on. Even developing a website stops the coding, graphics, sounds, gameplay, physics, menus, zzz...from being produced and refined. Actively monitoring and participating in social media/activities is a different mindset. I would say do what you can to promote yes. But don't let a project's quality suffer by not working on that first with high priority. Most typical users expect the game to finished made before they can appreciate it...So anyone promoting early had better get their airbrushing skills out and promote the image before the content. Of course, this only applies to individuals and not to teams of 2+. |
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#62
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That said, I think a solo developer needs to use whatever free resources they have available to get the word out there. That's one thing that Josh at Crescent Moon did very well (heck -- I wrote the original Ravensword App Store description for free!). Everyone has girlfriends, boyfriends, husbands, wife's, brothers/sisters, parents, best friends, etc who can pitch in to get the word out about a game (without shilling, of course). It's a tough task, though, I won't deny that. |
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#63
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Anecdotally speaking, indie sales can spark me to make a purchase not so much from the sale price but because a price change reminds me that an app exists. Even here at TA, a very indie friendly environment, most new games are forgotten within two weeks, what with the speed new games are currently released at. Now, I'm not a developer. But if you have a quality title in the current environment, I believe one of the greatest hurdles to overcome; one that can bring continuing revenue without iaps, is "stickiness". If you can keep your game in players' minds, you'll be that much more likely to sell when said player recharges his/her iTunes account. Ios users will always search for "Gameloft", "EA", etc...how can you get your app remembered a week; a month; three months after release? I apologize if I seem nosy poking into the dev thread Occasionally I just see a topic or post that I don't disagree with necessarily, but feel deserves a fresh voice from the outside.
Last edited by Greyskull; 10-06-2012 at 01:32 PM.. Reason: typo |
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#64
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#65
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But the first "BOOM" form the New Releases is really helpful and encouraging for most developer. Just have a game released on PlayStore. Sorry for that I should talk about iTune Store there but the iOS version is still waiting for review. In the past, it is supposed to get several hundred or thousand of download at the first few day. And gracefully decrease the daily download to a stable level in about 1~3 months. But what we get now is much less than expected. It just like the store bring a new app right away to the status that it's released for several month. No more initial "BOOM". We still looking at how the sale will be. I really can't tell does removing New Release section is a GOOD move. But for me, it really discouraging. Imagine that you release a new app for two day and there are NO proper way to reach you App in appstore other than SEARCHING or DIRECT LINK. Clearly the environment is changed. To survival, I understand that complaint doesn't help and we have to find a new way to work around. But clearly BIG Brand Companies are getting more advantage in current environment which I thing is not a good trend. Something more, there are websites that polling for newly released App on AppStore ( either manually or automatic) which make the New Releases List spreads over the Internet and your app may get more chances to be discovered by any potential users . It don't know whether it still the case if no more New Releases List is available. Last edited by ANMC; 10-06-2012 at 09:37 PM.. |
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#66
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#67
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I surely miss downloading all the new games every night and checking them in the morning
I did find a way to find new Games though. Games>Game Center>All Game Center Games. It shows games released that day (version 1.0) and also games that have been updated. I mean, it's not as fullproof as the "new releases" section was but it does the job. I hope they don't take the GC tab off the Games page. |
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