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  #51  
Old 07-18-2012, 03:01 PM
syntheticvoid syntheticvoid is offline
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Great to hear it runs great on a 4th gen. Right now, I'm experiencing this running it on my iPad. =oP
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  #52  
Old 07-18-2012, 04:04 PM
Capricornman Capricornman is online now
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Quote:
Originally Posted by syntheticvoid View Post
Great to hear it runs great on a 4th gen. Right now, I'm experiencing this running it on my iPad. =oP
Ok, no iPad here!
Good luck figuring it out!!
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  #53  
Old 07-18-2012, 04:06 PM
Guise Guise is offline
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synthetic, I haven't had any of the issues mentioned but I'm playing solely on the iPhone.

I was happy to see that Pocket Gamer gave Super Ox Wars its somewhat rare Gold Medal award.
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  #54  
Old 01-01-2013, 06:18 AM
masvil masvil is offline
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Do you think Super Ox Wars gameplay is at same (top) level of other iOS vertical shutmups like Raiden's and Taito's? I guess it's often understimated because of its "niche" graphic.
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  #55  
Old 01-01-2013, 08:16 AM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by masvil View Post
Do you think Super Ox Wars gameplay is at same (top) level of other iOS vertical shutmups like Raiden's and Taito's? I guess it's often understimated because of its "niche" graphic.
As far as being on the 'same level' - I'm not too sure if I'd go that far. It's not the graphics that cause that outlook, but rather, the speed and amount of the projectiles and enemies, and lack of 'hardcore' difficulties.

The scoring system in Super Ox Wars is definitely 'up to par' with the 'top' games within the genre, and having the multiple GC leaderboards is a huge help when considering the replay value as well. Even without the boards though, playing over and over for that 'perfect' run is something I would strive for.

I do wish that there was a more... 'hardcore' difficulty in just about all of Minter's games... but because there's not, personally, I don't think I'll ever really place them 'up there' with games like Raiden.

However, they are still fairly difficult, and I have no problem comparing them more to the likes of R-Type, Earth Defense Force and Battle Squadron... even though they do generally have more projectiles, and have the great scoring systems, I feel that these are more the 'right' placement for Minter's type of games.

I will say that I love the crazy graphics, and that his games shouldn't be discarded by any shmup fan, regardless of skill level.


**edit**

I don't mean this as a bad thing to anyone that absolutely considers Minter's titles top of the pack. I can completely see where you're coming from in terms of enjoyment and fun factor as well as challenge and replay value... I just think that the 'bullet-hell' genre has spoiled me in terms of game difficulty and amount of projectiles/enemies as well as the speed factor.

Gridrunner and Super Ox Wars will NEVER be deleted from my iPad... if that makes any sort of difference here.

Last edited by syntheticvoid; 01-01-2013 at 08:18 AM..
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  #56  
Old 01-01-2013, 11:45 AM
syntheticvoid syntheticvoid is offline
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Super Ox Wars is free... for anyone curious about it.
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