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  #31  
Old 09-28-2012, 11:05 AM
Defard Defard is offline
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Is this a port of the old pc mech commander game?
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  #32  
Old 09-28-2012, 04:03 PM
ZorakZoran ZorakZoran is offline
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Quote:
Originally Posted by Defard View Post
Is this a port of the old pc mech commander game?
Sadly, no. Bought it yesterday, graphics are bad, controls are bad, framerate is bad, menus are ugly. The game doesn't really shine in any department, so I am disappoint. I'll be surely happy to do some mech customization when I'll be allowed to, but I don't think I'll play long enough to see it.

8 isn't a huge some of money, but paying this price for such an unpolished product makes me sad...
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  #33  
Old 09-28-2012, 08:06 PM
scubi scubi is offline
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Default Well damn

I was really hoping this game was going to be a gem but reading the first impression here, I am glad that I did not mash the buy button like I was tempted to last night.

I hope they update it with more features which will make it more attractive a buy, but right now... going to wait and see how it turns out.

Too bad, I love the mechwarrior franchise.
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  #34  
Old 09-29-2012, 12:30 AM
Krebmart Krebmart is offline
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Well I did purchase this game, and here is my mini review:

The game is of the RTS/RTT genre. Obviously, it takes place in the Battletech universe, which may be reason enough for some people to give it a go, even at the at $10. So what do you get for your $10?

You get 21 missions, divided up over 3 planets with 7 missions each. So far, I've finished the first set of 7 missions, and 6 of the second set. Each mission has a set of objectives you're trying to accomplish, and really, the first 7 could be fairly described as a tutorial. In each of the first 7 missions, you have no ability to customize your team, and they try to introduce the game concepts, such as how to capture structures, order spy drones and artillery, and protect a base. And while the missions do serve as a tutorial, they're interesting enough that you're not yawning your way to the finish line.

Once you reach the second planet, you get to customize your team a bit by buying mechs and assigning pilots to them. There isn't too much depth to this customization, but there is a surprisingly large variety of mech options from which to choose, even if most are simply inferior versions of the similar mechs. Furthermore, at the end of missions, you're sometimes award "salvage" clan mechs, which cannot be purchased. While the hard core fan will probably be disappointed by the lack of options, I think the system works well enough for most players.

On the second planet, the missions become more interesting and difficult, although they do feel like bit more like puzzles to be solved then tactical challenges. This is fine, of course, but probably means it doesn't have too much replay value.

The bigger concern is that the controls are, to be blunt, well below what would be acceptable even if this were a RTS/RTT at the dawn of the genre. Pathfinding is abysmal, requiring tedious micromanaging of movement lest one of your mechs get stuck walking endless into the side of a building or a tree. And while there is a nod to tactical possibilities in combat, the control scheme keeps getting in the way. For example, if you want to order one of your mechs to charge a different mech, you have to unselect the other three mechs, tap and hold on the target, wait for the radial display, and select the charge command. This is made worse by the fact that your mech does not always seem to execute a command, although this may be because the buttons seem to be surprisingly fickle about what they consider a tap. Furthermore, the payoff for all this fingerwork seems to be minimal, since most of the time you'll get the same end result by just tapping an enemy and watching as your team stands in place uses normal attacks on it until it dies.

In addition, the user interface is below what I would expect. You cannot save the game during a mission, and more absurdly, if you replay a previous mission, it locks all the subsequent unlocked missions. To me, this is just unacceptable.

Beyond the poor controls, I've encountered numerous bugs, including what is probably a memory leak which causes the app to crash sometimes at the beginning or (more infuriatingly) at the end of a mission. There are other bugs, such as graphical artifacts and the like.

Finally, a game like this really should have a skimish mode and perhaps multiplayer.

This game seems incomplete. It has the feel of an early beta version. And the core game is fun, even with the poor controls, and the battletech universe is an interesting setting.

The bottom line is that this game is the polar opposite of Gameloft's Starfront Collision. While Starfront featured a painfully generic story and setting, and awful cutscenes, MTC does it right. But MTC's control scheme is just terrible compared to Starfront's.
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  #35  
Old 03-14-2013, 07:01 AM
undeadcow undeadcow is offline
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Now that this is universal and sale for $0.99... my understanding from impressions here is that Mechwarrior Tactical is hardly worth it. Now that it's been a while, can anyone further recommend or discourage the 1GB download?
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  #36  
Old 03-14-2013, 07:16 AM
oooooomonkey oooooomonkey is online now
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Originally Posted by undeadcow View Post
Now that this is universal and sale for $0.99... my understanding from impressions here is that Mechwarrior Tactical is hardly worth it. Now that it's been a while, can anyone further recommend or discourage the 1GB download?
I just bought it this morning when I saw the sale so I'll get back to you later today after I've had a chance to play it.
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  #37  
Old 03-14-2013, 10:25 AM
Bool Zero Bool Zero is offline
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If you are a MechWarrior/Battletech fan, this game cannot satisfy your hunger for a true MechWarrior game, period. It is not a MechCommander game if you are looking for that or something similar to the PC game. Well, let me rephrase that. It is a real-time strategy game like that game, but lacks a lot of the tactics, strategy and customization of which that game had. On top of that as others have said it has a, dare I say sloppy interface, sloppy A.I., sloppy pathfinding and requires far too much micromanagement (for all the wrong reasons) for its own good making it a chore at time to manage battles. If I have to constantly moniter my mechs it should be because I am watching ammo counts and type, addressing the problem of a leg being damaged and causing my mech to move slower, or addressing its position in a fight to offset too much damage taken to a side, arm, weapon, etc. this games lacks any of that and plagues you with the problem of "will my mech walk from A to B without getting confused"!


Mind you I bought this at launch for full price, but that has not left me jaded. I still found enjoyment from the game despite it's many flaws and design missteps but I felt I had to make many concessions in order to do so, of which I don't think most people will be able to do as easily unless they truly eat up anything MechWarrior. But I am a MechWarrior/Battletech nut, down to the tabletop tactical games, so I will accept a lot to get my fix as a fan.


I will say this though: the developers have done a decent job of addressing some of the problems with this game with updates. I am not throwing them under the bus anyway, I merely think that when it comes to this franchise, which is very niche and has a very solid team and expectation of it, I believe their design direction may have been a misstep in its development. MechWarrior fans love this property for its challenge, freedom, strategy and complexity; that's the thesis behind the franchise. In many ways this game lacks a lot of those tenants. Also, as the other poster above mentioned, with the lack of a skirmish mode on top of lack of true meaningful customization choices that critically impact strategy and game play, this game gets left feeling half complete.


The short of it: This is no MechCommander. For .99 anything is worth the plunge; at full price though, I would take into consideration what has been criticized about the game by others if not me.

Last edited by Bool Zero; 03-14-2013 at 10:33 AM..
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  #38  
Old 03-14-2013, 11:47 AM
oooooomonkey oooooomonkey is online now
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Edit: well it seems its linked to iCloud, if you don't have iCloud (in game) active it works fine. Panic over


Well this looks great if only I could play the game ?
Using iPad 4 iOS 6.1.2
It crashes when I tried to make a profile so I reloaded the game watched the mission briefing the mission one then when you press the launch mission button it quits the app? Tried again 3 more times and it just quits everytime I press the launch button.

Last edited by oooooomonkey; 03-14-2013 at 12:01 PM..
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  #39  
Old 03-14-2013, 12:41 PM
oooooomonkey oooooomonkey is online now
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Right well here's my early impressions after playing for half an hour.
I'll start with I'm not a mechwarrior fan but I do like giant robots and RTS/TBS games.
First off the AI is dumb for your mechs, unless its a straight line you want them to walk in then they walk into walls and everything in the path, it's like they are just trying to force there way to the point you click.
But I can overlook this because you should really be keeping an eye on your mechs and moving them small distances at a time not huge across the maps runs,
It's worth saying that there speech is nonsense to as sometimes you can click in an open space and they'll start walking there but at the same time say that's impossible sir?
Attacking things is the usual tap your guy then tap the enemy but it seems a bit random as well because there's times when I click an enemy and my mech will run towards them attacking and then there's times when my mechs started running away?

I'm only upto mission 3 but the first mission serves as a kind of tutorial then the second mission has you trying to be stealthy (as stealthy as a giant robot can be I suppose?) where your robots are to weak to fight the enemy so you have to run from point to point avoiding detection! Now it might just be me but I thought I was buying a game with giant fighting robots not robots trying to be solid snake? But hey it's starting to look better on mission 3 as now I'm tasked with actually fighting things.
Well to sum it up its not the best game and its not the best AI and if I'd paid full price I might not have been to happy but as its on sale and its only 69p you can't complain.
If you like giant robots then its worth a look for the price but don't go expecting to much.
Like I said I'm only up to mission 3 and I've only played for half an hour so things might change but I'm not expecting greatness
Personally I'd prefer it if it had of been a turn based game with a grid style movement system.
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  #40  
Old 03-14-2013, 04:46 PM
undeadcow undeadcow is offline
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Thanks to Oooooomonkey and Bool Zero for the impressions!
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